Note!: At present, the bug that will cause the characters to disappear has been fixed. If you encounter the problem (character disappears after the battle ends) before this update patch, please update it , load it into the round before the character disappears and start playing. We apologize for any inconvenience caused.
Dear Blackthorn Arena Players:
Greeting, thanks for supporting our game. As always, the following content contains lots of updates and bug fixed. If you have any feedbacks or advice, please leave your comment below or share your opinion on our offical discord.
Update Patch Feb 6th
Bug fixed
1) Fixed some bugs where displacement skills can cause charaters to penetrate into walls.
2) Fixed a bug where canceling participation in Players' hosted competitions may cause a wrong arena window to pop up.
3) Fixed an issue where switching the character in the AI trigger window may caused the character's cycle round distance to be remodified.
4) Fixed a bug where the defenders' unyielding ability will not recover the correct amount persentage of Health when the characters has resurrected.
5) Fixed the bug that players could retrieve the prizes from the game after start hosting it.
6) Fixed a bug that players could obtain sponsors' equipments by canceling the hosted game.
7) Fixed a bug where the Blade Dancer would also take effect on other types of weapon. (besides one-handed weapon)
8) Fixed a bug where player's gladiators may not appear on the leaderboard.
9) Fixed a bug that arrows would always miss the target at a certain distance.
10) Fixed a bug that caused multiple save files to be corrupted due to a single save failure.
Improvements:
1) Adjusted the trap generation points in several arenas. Traps will no longer generate near the gladiators' exit.
2) Add an auto hide logic to some sight blockers in several arenas. Some covers which would possibly block players' sight in some arenas has been hidden.
3) Reworked some of the arenas entering display. Now they will focus more on the inside of the arena than on the outside.
4) Adds a hint to the match that has already started in arena details panel.
5) The blood color of some monsters has been changed to different colors.
6) Hovering over the date with mouse now will show a list of upcoming events (including Story competitions, gladiators' healing, research recipes, etc.).
7) Added an event to the completion of research, forging, training of the gladiators' genre, healing of the gladiators, slave domestication and bankruptcy.
8) Game fails due to bankruptcy will be shown in the form of an bad ending now.
9) Add recipes for champions' armor sets to blacksmiths.
10) Added an option to force the gladiators only auto cast the skills in their action bar.(Skills outside the action bar would no long be casted if players choose to turn on this option)
11) Add a warning when players delete triggers.
12) The number of beds in the treatment room is now unified with the number of patient slots.
13) Add a cancel button to the genre training.
14) The genre training buttons will now prompt for the genre name.
15) Dragging the resisted slaves into the torture slot will now automatically put them into the dark room.
16) The fleed gladiator will now flee to a more open place instead of runing into the corner.
17) When player failed at trying to craft an item, there will be a hint that tells why
18) Added a hotkey for switching weapons, the default key is "/".
19) Players can now exit the game and continue the game in the market in Iron Man mode.
20) Optimized the logic of auto selecting gladiators to participate in the competition. (Higher-level will now have higher priority)
21) Added some event pictures for corresponding events.
New Content:
1) Added a new Venatione : Centaur Warrior and Centaur Archer.
2) A new Epic (Purple) armor "Monster Butcher" set has been added as a reward for the Grand Venationes.
Balance adjustment:
General:
1) Reduced the chance of Epic(Purple) equipments appearing in black markets and competition rewards.
Monster:
1) Spider:
- Attack damage reduced from 14-20 to 12-16.
- Attacks now poison the target, inflicting 3 Poison Damage per second for 5 seconds, stackable.
Equipments:
1) Duel sword (Blue/rare) :
- 20 Piercing Penetration has been changed to 10 Cutting Penetration.
2) Duel Sword (Purple/Epic) -----Renamed to Duelist's glory
- 20 Piercing Penetration has been changed to 20 Cutting Penetration,
- Renamed to Duelist's glory.
Skill:
1) Duelist:
- Fixed a bug that caused the duel status to increase the blocking rate.
- Expose weakness is no longer reset by casting skills, and can be superimposed by the number of melee weapon skills of the specified target.
Commander:
- Harasser can now only be applied to plural enemies.
Weapon
