Welcome, Custodians!
We want to keep you updated on known issues affecting your experience in the wasteland. This is not an exhaustive list, but is intended to help you confirm the status of the most widespread or severe issues. We will continue to update this space as issues are discovered and fixed!
Please note that to keep them from being abused before a fix is implemented, issues considered to be exploits will be omitted from this list.
To report any issues, please contact our player support by opening a ticket: https://support.meetyourmakergame.com/hc/en-us
LAST UPDATED: July 11th 2023
KNOWN ISSUES:
- Co-Op party guests are unable to throw all of their Grenades in Co-Op Raids. - We have a tentative fix for this issue planned in our 1.4.0 Patch Update.
- Outpost Thumbnails may appear dark in the Command Center, reducing overall visibility of the Outpost. - We have a tentative fix for this issue planned in our 1.4.0 Patch Update.
- The Fog and Lighting in large Dreadshore Outposts reduces overall visibility within Outposts during Raids. - We have a tentative fix for this issue planned in our 1.4.0 Patch Update.
- When activating Prosarmogi’s Boost ‘Watchman’ sometimes the harvester path distance says 0m. - We have a tentative fix for this issue planned in our 1.4.0 Patch Update.
RECENTLY FIXED:
(7/11/2023)
- We have fixed an issue with the Grenade physics which resulted in a very long and floaty throw trajectory compared to usual.
- Fixed an issue which caused Traps to be indestructible when placed on Bedrock with Pipes.
- Fixed an issue which caused Traps to be indestructible when placed on the corner piece of Chain Link Blocks.
- We have re-added the missing Flamewalker Augment for the Warmonger. The removal of this Augment was unintentional.
- Fixed an issue which caused the Dead Man’s Switch Augment to not always trigger at a distance.
- We have fixed an issue which granted Ranking Points for an incomplete Raid.
(6/22/2023)
- We have fixed an issue which prevented Raider deaths from being registered upon force quitting the game. Skulls will now register on every death instead of at the end of a Raid. - Builders will now be rewarded with kills and loot even if the Raider quits by force closing the game on console, or by pressing Alt+F4 on PC.
- Fixed an issue where Co-Op party guest does not gain experience upon completion of a Co-Op Raid.
- We have fixed an issue which prevented Co-Op party guests from receiving Ranking Points after completing a Co-Op Raid.
- We have fixed an issue which caused Ranged Weapons to have an infinite pickup range when shooting bolts from a specific area in an Outpost.
- We have fixed an issue which caused Traps to incorrectly trigger when placed with specific configurations of blocks and Corrosive Cubes.
(6/1/2023)
- We have fixed an issue that allowed Traps to trigger through Holocubes equipped with the Second Wave Mod.
(5/30/2023)
- We have fixed an issue which caused Incinerator Traps to be able to shoot through blocks with a specific Trap layout.
- We’ve also fixed an issue which caused Incinerator Traps to be able to shoot through Plasma Sentinel Traps.
- Traps placed behind a Holocube equipped with the Second Wave Mod should now trigger as intended after the GenMat has been collected.
(5/18/2023)
- We have fixed an issue which caused Outposts to not appear in the Raid Map under certain conditions.
- We fixed an issue causing some newly created Outposts to not receive Raids.
- Traps should no longer shoot through corner blocks in certain setups.
- Raiders should no longer get trapped in paths which contain double wedges or corners in certain setups.
- Raiders should now receive a consistent amount of increased loot after purchasing the Strip Mine or Power of War Advisor Boosts.
- The Meet Your Maker Team
