Hey there Flippers! It's our first official House Flipper VR Devlog, showcasing some of the recent changes and improvements coming to the graphically enhanced Steam VR version of the game.
If you didn't have a chance to see the graphically enhanced version, you can find a new video comparing the Steam VR version with the Oculus Quest version on our Steam Store Page:
https://store.steampowered.com/app/1194700/House_Flipper_VR/
Now let's get to the Devlog!
First of all, we have a new dynamic light system that allows for realistic lighting while still being able to keep the FPS at stable 80!
It is possible thanks to reducing the maximum number of light sources on the scene in a way that does not downgrade the overall lighting quality.

Secondly, there's the carefully picked set of textures visible on the items in the graphically enhanced Steam VR version.
We've tried to go for some lovely stylized looks while keeping ourselves open for adding additional item variants in the future!

Finally, we have the support for various post-processes, implementation of new visual effects as well as highlight improvements and adding an efficient outline.


We have more Devlogs on the way, coming up in about 1 or 2 weeks from now, so make sure to stay tuned!
Thanks for being here with us!
Happy Flipping!
