Last time we informed you that unfortunately, House Flipper VR will have a slight delay when it comes to the final release on Steam.
Today we wanna share what's going on behind the scenes in yet another (not really planned) developer blog!
Let us tell you what's going on during the 2 extra weeks of development before the release:
So here we are. First of all, we've added an additional task to a few jobs - cleaning the windows! We've also changed the way some of the jobs work!

After receiving lots of feedback from our players, we decided to make the jobs more about furnishing and less about just bland cleaning. We really like the change, and we love the fact that this idea came purely from our community. Thank you!
Secondly, we've introduced a couple of new items:

Remember that House Flipper VR has been developed in a way to allow us future content updates to be as quick and effortless as possible, so you're definitely gonna see more of item (not only!) additions after the release! An extra thing we did for now, is also adding some better-looking textures for windows and doors and even improving the item physics (visible especially when throwing / dropping the items)!
We also thought about enriching the movement options by adding a classic smooth locomotion mode and a fully customizable seated mode. We've also added brief descriptions of each of the modes:

We would love to recommend our own original locomotion mode called "single-hand-locomotion", which is a little bit different from the classic locomotion mode, but allows you to control the movement with just one hand.
Another thing we've improved is the grass. We now have separate grass types for each of the graphics settings to maximize your fps!


Last but not least, we've also added special achievements for the appraisers!
How do you like the final pre-release changes? Let us know in the comments!
At the moment we feel that we're ready for the release (November 5) and we simply cannot wait!
Have a great weekend and Happy Flipping!
