
It’s been a month since the release of our Closed Beta Test and many of you have already left your feedback to this newest version of Zelter! Have you been enjoying your experience?
The notes you’ll find below should help you succeed in your role. Fill the shoes of a former special forces agent risking her life to rescue the survivors of a zombie outbreak. And keep your eyes peeled for supplies military aircraft provide you with via airdrop. You’ll need every resource you can get!
Every time you start a game the map is procedurally generated with randomized conditions, requiring you to adapt and establish your survival strategy accordingly. You will have to establish the infrastructure for farming and resource production, protect civilians fleeing attacking zombies, locate survivors and guide them to safety. Rescue helicopters will start arriving at the dawn of the third day.
With production facilities and distribution grinding to a halt due to the zombie outbreak it is up to you to amass resources and carry out rescue operations to aid survivors.
User interface guide

1. Time: In-game time
2. Date: The number of days that have passed since the start of the game
3. Health (you lose if it drops to zero)
4. Thirst (you get a debuff if it drops to zero)
5. Hunger (you get a debuff if it drops to zero)
6. Infection (you get a debuff if it fills up completely)

1. Experience bar
2. Character Level
3. Quests: Available missions. Complete them to obtain experience and increase your level.

Talent tree with upgrades for your character
Consumables
Bandage - craftable
Plastic splint - craftable
Painkiller - found on the map
Recovery pills - craftable
First aid kit - found on the map
Infection treatment - acquired from drones
Buff consumables
Antibiotics: slow the rate of infection
Tonics: increase one of your character’s stats depending on the type of tonic
Weapons
Bare hands
Stone axe
Stone hammer
Stone pickaxe
Stone spear
Iron axe
Iron hammer
Iron hoe
Crossbow
Pistol
Shotgun
Machine gun (SMG)
RM1 Ripple
RM16 Ripple
Unstable Explosives - throwable
Military grenade - throwable, can’t be crafted
Defensive structures
Wooden barricade
Bladed Wooden barricade
Plastic barricade
Metal barricade
Electrified metal barricade
Prototype SMG turret
Prototype shotgun turret
SMG turret
Shotgun turret
Circular mine
Production structures
Melting furnace → ore melting
Wooden workbench → craft engineering
Precision workbench → craft electric
Chemical workbench → craft chemical
Bonfire → cooking
Metal workbench → craft advanced engineering
Welding workbench → craft advanced electric
Oven → advanced cooking
Zombies
Normal zombie
Ranged zombie
Exploding zombie
Muscle zombie
Police zombie
Military zombie
Animals
Rabbit
Elk
Character stats
Strength - affects defensive skills and stamina
Dexterity - affects movement speed when walking/running
Intelligence - affects production speed, repair efficiency, and durability of crafted items
Did you find all you need in the guide above? Is there anything you would like to see in future notes? Let us know in the comments below!
Until next time, and look forward to future updates!
