
Greetings, survivors! We continue to make improvements to Zelter and the Closed Beta Test some of you have been part of. The newest version includes a number of useful changes, new features and additions that we will list below. We will also tell you how to opt into the Closed Beta Test if you have not already done so. Any owner of Zelter is eligible. Remember, your feedback helps us make the game better! It doesn’t matter if you’re returning to see the improvements from the previous version or jumping in for the first time in a while. Share your experience and suggestions in the comments below and on our Discord channel!
How to opt into Zelter Closed Beta Test:
• Open your Steam Library
• Right-click Zelter in your list of games
• Click Properties
• Select Betas
• Enter the beta access code: CBTFebruary22 (Case sensitive. You can copy/paste it if you like!)
• Click Check Code. You will now have public_beta available in the list of betas you can opt into
• Select it from the drop-down menu. Click Update if the download doesn't start automatically

Once the download's finished you’re all set! You can swap your game back to the original version at any time by picking “None” in the Betas menu.
Now that you know how to join the Closed Beta Test, let’s move on to the patch notes!
Updated Challenge mode
The limit for the new Challenge mode has been extended from 4 to 6 days.
Additionally we have added an ending scoreboard.

New Tutorial mode
We’ve added a tutorial mode to introduce basic controls and game mechanics.

Added special rewards from survivors
You can now choose a reward whenever you rescue a survivor. Select from three options, the first two of which will contain a permanent perk from the list below. Perks of the same type stack up to 3 times.
Slots 1 and 2 will contain one of the following upgrades
• Fast Reload
Automatically reload equipped weapon when rolling.
• Reliable belly fat.
Increase maximum hunger limit.
• First aid.
You can use a bandage while moving.
• Darkness is scary.
Illuminate a small area around the character.
• Light movements.
Increase movement speed after rolling.
• Last try.
Gain temporary invincibility when health drops below 30%.
• I’m invisible
Become temporarily undetectable by zombies after rolling.
• A Little Makes a Lot
Short-range weapons produce more resources from objects.
• Slowly
Increase movement speed while walking.
• BigBullet
Increase the maximum amount of bullets in your weapon.
• Trueshot Barrage
Increase damage of the first attack after rolling.
• BangBangBang
Adds a chance for an attack to temporarily increase weapon attack speed.
• Goaway, Goaway
Attacks stun enemies for a longer time.
• My arms are longer.
Increases range of melee weapons.
• Make a hole.
Increase penetration power of long-range weapons.
• Camel's camouflage.
Increases maximum thirst level.
• I don't want to be a zombie.
Increases maximum infection level.
• It's okay to be hit.
When hit, defense has a chance to increase.
• You can see the stars.
Gain a chance to stun enemies with a melee attack.
Alternatively you can pick supplies from slot 3.
Receive a pack of survival, fighting or recovery items. Specific items are randomized.

Challenge Mode - New opening cutscene and narration
We have updated the opening cutscene illustrations and related narration.

Changes to in-game narration
The player character is no longer replies to the radio.

Randomized contents of the starting supply box
The items you gain from the supply box at the start of the game have now been changed. In addition to the guaranteed HM60 pistol you may now find various weapons such as the slingshot or various melee weapons. At the beginning of the game, the contents of the first supplies were changed.
The number of recovery items in the supply box may vary depending on the extra weapons.
Updated skill system
• In addition to existing effects each stat now improves an active ability.
- Strength: Increases attack power and health.
- Dexterity : Increases attack speed and movement speed.
- Intelligence : Increases critical hit probability and damage, repair efficiency and defensive structure attack and durability.

• Added visual effect to critical blows.

UI functions
• Added ability to name and customize character as well as select difficulty.

• Modified main menu and added descriptions

• In-game mission window can now be toggled (Q).

• Added settings to the main menu and in-game pause menu (ESC).

• The camera is now fixed on the player character by default.
In order to play the game as in previous versions with camera movement based on the mouse cursor, please toggle "Unlock Camera" in the settings menu.
• After you are informed about the first helicopter, new information is added to the UI.
- Added information.
1.Time till the helicopter arrives.
2.Number of survivors evacuated via helicopter so far

• Final Boss status now displays as health and stability gauges.
- health gauge : Reduce it to zero to kill the boss.
- stability gauge : The boss’ stability gauge will take damage based on player stats, weapon condition and weapon stun chance. Taking it down to zero stuns the boss for a few seconds then the bar resets back to the maximum.

Monsters
Final Boss
Added final boss. It will spawn on the final day to interfere with the evacuation.

Tough Zombie
More resilient versions of zombies can be encountered occasionally. They represent a higher risk than regular enemies!

Items
• Wooden slingshot.
A wooden slingshot that uses [stone] for ammo.
• Metal slingshot.
An iron slingshot that uses [iron] for ammo.
• Construction hammer.
A construction hammer that can be used to repair structures.
• Spiked Baseball Bat.
A melee weapon that can be used to attack while moving.
• Metal bat.
A melee weapon that can be used to attack while moving.
• Changed the way [Farm equipment] is used.
You can now select land to create field patches the same way you build structures.
• Crossbow
Can now penetrate three objects.
• Stone Spear
Slightly decreased range of attacks.
• Iron Spear
Slightly decreased range of attacks.

Talent
Talents combining two stats no longer increase two stats by 10%. They now instead increase two stats by 4 points each.

Map markers
Players can leave custom markers on the map by opening the map (M) and right-clicking on the screen.


Applying feedback
1. Added a Shelter building as a safe area. It is generated close to the player’s starting location.


Quality of life improvements
1. Crafting window now scrolls to the left when the mouse wheel is moved upwards and to the right when it is moved downwards (it was previously the opposite)
2. When an NPC is set to standby they change status to frightened and are marked on the map.
3. Shortcut keys now open corresponding UI menu even if the player currently has another menu open.
4. It is now possible to pick up items while the inventory is open.
5. Reduced volume of helicopter sound effect.
6. Receiving damage no longer cancels reloading ranged weapons.
Fixes
1. Fixed issue that caused rotten food to display an incorrect model at first when the supply box is opened.
2. Fixed issue that caused the in-game screen to appear before the start of cutscene.
3. Fixed issue that caused boxes to not drop their contents when broken.
4. Adjusted movement speed for moving in a diagonal line.
5. Fixed issue that caused the torch to only be lit when the character is facing down.
6. Animals are no longer immune to grenades.
Best of luck, survivors! Remember to have fun and let us know what you think about the latest version of Zelter!
