Greetings Survivors,
We have recently released an update to Zelter, bringing it to version 0.4.03. If you have not received this update automatically, please make sure to update the game now as it includes some much needed bug fixes, quality of life improvements, balancing changes, and a new feature to make bug reporting much easier.
Please read on to learn about the changes.
New Features
- The new features that come with this build focus on improving the information flow from our early adopters by adding in more information screens and an option to report bugs in-game.
- We have added a message pop-up that will display important information when the player first runs the game.
- A 'Report Bug' function has been added to the game, allowing you to report bugs directly from the game. You can find it in the lower right of the main menu, or by pressing (ESC).
Bug Fixes
Before listing the many bug fixes, we'd like to give you all a special shout of thanks, the reports that we have been getting have been extremely useful to us and have helped us to properly direct our attention to the most pressing issues.
General Fixes
- A fun-but-frustrating issue that caused zombies to excessively multiply in numbers beyond what we intended (in very specific situations) has been solved.
- The issue of the game pausing when the day/night cycle switched has been fixed.
- When a blade barricade was destroyed, it would drop double the number of resources that were used to construct it.
- We fixed the bug with scrolling in the crafting menu that would reverse in the production screen.
AI Bug Fixes
As well as general bug fixes, we've given the zombie and monster AIs a much-needed improvement that fixes these two issues:
Zombies would avoid attacking the blade barricades entirely
Boss monsters would get stuck in front of a wall
Balancing and User Experience Changes
The best type of feedback comes from players that try out the game. This is because, though we play the game many times over to test it for issues, after a while, we get so used to going over the main areas that what may seem to be a 'slight' challenge for use, turns out to be incredibly hard for a new player.
So, to accommodate for the new players, we've made the following changes to the balancing and general player experience.
- The first two zombies that players encounter (very) early on have been removed.
- The starting position of the player has been moved to the front of the abandoned house (the shelter).
- We've added a bed to the house.
- The crafting times have been universally decreased
- When crafting a Blade Barricade, the number of blade material needed has been decreased from 3 to 2.
Finally, we have also added in some basic-but-needed fixes to the game's sound/music and minor fixes to the text.
Sound Fixes
- Various issues with the game's audio concerning the zombies have been fixed.
- The background music tracks will now change in a much more natural way and music will play more frequently.
- We've added two new versions of the peaceful background music.
- The bug that caused the NPC hit sound to be continuously looped has been fixed.
- The background music volume has been increased
Text Fixes
- In the English version, we've changed Karu to Caru.
- Karutal's tooltip has been simplified.
This concludes this week’s update. We would once again like to thank you all for reporting the issues and encourage you to continue to do so, it is with your help that we will be able to make this game reach its full potential.
For more on Zelter, follow the game on social media on the following channels.
► Visit our official page https://playzelter.com
► Find Zelter on Facebook: https://www.facebook.com/playzelter
► Like Zelter photos on Instagram: https://www.instagram.com/playzelter/
► Share your review on Reddit: https://www.reddit.com/r/Zelter/
► Join other fans in Discord: https://discord.gg/mZK4Kmr
► Gamejolt: https://gamejolt.com/games/playzelter/450710
