This beta patch introduces 2 new tutorial missions, and opens up player freedom quite a bit.
Beta Testers please report bugs and feedback via Discord. If you don't want to use Discord you can email via the Bug Reporting link.
New Features
Semi-random Events! Some planets will surprise players with an Event, where they'll be able to make tricky choices as commander.
Full size maps provide the backdrop for learning how to explore with multiple fleets and earn resources.
Difficulty setting in Options->Gameplay menu. Acolyte is the default. (Would love feedback on these!)
The Scout and Acolyte units are unlocked and playable in these missions. Scout missiles are now Area-of-Effect, meaning they launch missiles at neighboring targets ;)
Enemy Nanoswarm have some abilities of their own.
Planet battle environment 3D models integrated
Lightning strikes cause unit STUN in some battle environments, adding a new tactical layer
Cloaked units can now be targeted by regular attacks but do only 1 unit of damage (unless cloak removed).
Initiate abilities fully unlocked in sector 3.
Calculated damage to a unit's Health, Shields, Armor is now shown as 3 small colored # above the damage targeting UI
Battle animations have been sped up drastically. All attacks now occur in <2 seconds, with the median being closer to 1.5. Moves are 1sec, and Destruction/Materialize animations for cards have also been updated to keep them <2 secs.Bug Fixes
Player colors are correct in battle
Various UI styling patterns consolidated for better design language
Battle controls greatly improved (common LMB/RMB actions are interchangeable, act as expected)
Full screen menus can be exited with ESC key or RMB
Auto end-turn for battle fixed
Border artifacts in Main Menu on some resolutions fixed.
Targeting reticle location adjusted for non-standard resolutions.
Save/Load slot title is fixed to a maximum size that fits the UI
Creating a New Profile with a name that exists displays a warning asking the player to pick a different name or delete the previous one.Known Issues
These will be fixed in future patches
Some Main Menu buttons have invisible no-click/hover zones. This is a hidden control that needs to be removed.
Enemy commander avatars are shown on screen before they are mentioned in the storyline.