Hey guys,
I was a bit lazy last month, Christmas and stuff ... you know ^^
But I'm on schedule, actually everything is already in the game I wanted to be in the game on release at February 20, 2020.
Only 1.5 months till release, yay!
New Map - Jungle Airfield

The new map is a small isle with tropic feeling, enemies are currently:
- Penguin
- Tapir
- Cassowary
- Tiger
More want come later^^
Rewards on Map won

The objective of the current map shows you directly which rewards you want get if the map was won (fades in at a certain distance)
Currently rewards are:
- Random Equipment Item
- Armor Item
- Tower Item
- Weapon Item
- Coins (ingame currency)
Rarity of equipment can be up to legendary, from 2 items on legendary rarity to 6 items on common rarity.
Coins are multiplied by enemies level on the current map and a random amount of 5-30.
For each 25% the objectives health got decreased, the rewards are getting lowered (items by rarity and coins by amount).
Help Menu

The help menu got 2 new pages, Item Details with comparison to explain all the stuff and a damage types page with all currently added damage types.
Patchnotes v0.4a
- Increased time till wave starts by 2x (easy = 90sec -> 180sec)
- Fixed bug where next level button is available, even if map was lost
- Added new map number 6 jungle airfield
- Changed Rubberball Tower to have attack range
- Removed Rubber Ball Particles (for performance)
- Changed Rubberball Projectile to bounce only 5 times instead of 22 times (performance)
- Swords can do now critical hits too
- Added new help menu page, damage types
- Fixed bug where enemy is not displaying animation if attacking game object
- Added functionality to spawn bonuses when game won
- Increased Base Projectile Speed from 3 to 4m/s
- Changed "round" in HUD to wave
- Changed Enemy Spawn System to allow spawning on only 1 spawnpoint, depending on wave (first wave 1 spawnpoint, third wave all spawnpoints)
- Enemies spawn now on all active spawnpoints at the same time
- Added new help menu page .... Item Details
- Fixed bug with remaining enemies in hud is showing before wave started
Patchnotes v0.4b
- Made some changes to the new map, because enemies were sometimes stucking
- Changed values of the new enemies, because their sight-range was too high
The textures are delayed back into the future, it´s too much work for now, there are more important stuff I need to add^^
