I have added a lot of new stuff to the game, but currently you can´t see them, because they are coming with the next map...
Checkout the instagram or twitter account to see some stuff^^
Also I have made some balancing changes and fixes, it should be now easier at the beginning and easier to understand what to do, there´s a new help page for the level system available too.
I needed to upload the update now, because of the review keys I want send out tomorrow, that´s why today is no new map coming...
Patchnotes v0.5a, chronological:
- Added Early Access Widget before logos
- Spawnpoints show now where the enemies are coming in
- Characters Item Level is now calculated by only equipped items, not by all slots
- You can build towers now in easy and medium difficulty during waves
- Added Options Menu to Main Menu
- Recreated Grassland Trees
- Sharpened Shadows
- Recreated Bear Attack Animation
- Recreated Wolverine Attack Animation
- Added some new meshes for next map
- Reduced some enemy stats and increased others
- Changed GameObjective Rewards to be more random
- Added new Buttons for Character Selection (instead of arrows on top)
- Recreated Character Thumbnails
- Changed the Cel Shader to have 2 stages of shadowing
- Added footstep sounds to Lobby
- Reduced Rarity Chances
- Increased multiplies of rarities by max 40%
- You can open the inventory now during waves
- Increased Tower Build Costs
- Increased amount of resources in first chest
- Added Item Level to Inventory
- Added Help Page "Leveling"
- Added random stat "Increased Rarity Chance"
- Added random stat "Increased Character Level"
- Increased Item Values (coins)
- Added functionality to switch music if between waves or during waves (between soft - during hard )
- Fixed mainmenu elevator where the platform sometimes comes never up to the top
Patchnotes v0.5b
- Increased Mage´s Tower ranges by 100%
- Increased all Towers damage min value by 100% and max value by 200%
- Increased all Towers health min value by 100% and max value by 300%
- Increased all Weapons damage min value by 50% and max value by 150%
- Increased all random stats max values by 100%
- Added text "Rewards Chest spawned" to map finished
- Fixed "Enemies Incoming" text on spawnpoints to show only on active spawnpoints
- Removed collision of Towers attack range indicator when building towers
- Added Button "Back" to Level Selection, press P key stays available
- Changed all trees and rocks Collision to don´t block enemies, so they can´t stuck on them
- Activated Steam Cloud
Patchnotes v0.5c:
- Added OverlapCamera Fadeout to Opaque Material again, because I figured out how to show the shadow with this feature
- Magician weapons sounds adjusted closer together
- Reduced time to fade in new music genre when wave started, finished and game won
Patchnotes v0.5d:
- Fixed bug where you can buy items from shop without paying for them
Patchnotes v0.5e:
- Increased chance of 1 lvl requirement reduction
- Added functionality to only show routesplines which are connected to Spawnpoints of enemies
- Added map legend to map
- Added Input List to map
- Changed text in pausemenu to show which key shows the minimap
- Added some tooltips
