As our heroes venture beyond the forest, they stumble upon a field of the buried. One step onto the sacred ground and it rumbles awake. Zombies crawl up from beneath the ground, and stray bones join together as walking skeletons. Our heroes are in grave peril.
The Graveyard is the newest stage in Tales of the Deck. Undead enemies are around every corner, each with new strategies to confound your heroes. This introduces 15 new enemies, and several new enemy mechanics known as triggers.

Take the Skeleton for instance. When it dies, it turns into a Pile of Bones. That pile will turn back into a Skeleton in two turns.

The Werewolf presents an interesting challenge. At the end of the turn, it will turn into a Person who helps you. However, that Person will soon change back into the Werewolf.
The Graveyard brings a new excitement to Tales of the Deck. Triggers introduce an immense amount of game design opportunities and put your strategies to the limit.
Can you overcome the hordes of the undead? Find out in Tales of the Deck.
