Greetings, Super Soldiers!
In this update, we will adjust the skills of Class, detailed figures, and also balance that strengthens weapons' expertise.
Scheduled main update contents are as follows.
* Some details in the Update Plan may be changed or not applied during maintenance..
* Please check the Patch Note after maintenance.
■ Update Goals :
Common Balance Update
- Fix Sliding Bug / Remove reduction of skill damage by armors / Power Energy Bar nerf: 15% ⇒ 10%
- Remove HP bar / Remove Slow Healing system (No longer recovering slowly after 75 HP)
Class
🔸 Gatling Soldier
- Smart Bullet which was a passive skill will be changed to Bullet Tracker.
- Remove Bullet Tracker’s additional 20 HP.
- Remove Smart Bullet.
- Increase Forward Defense’s rate: 3, 5, 7% ⇒ 5, 10, 15%
- Decrease Dodge Roll temporary HP: 20 ⇒ 10
- Change Bullet Tracer to Extended Magazine, per level (10, 30, 50%)
- Gatling Gun’s base 100 bullets are fixed, but the bullets increase with Extended Magazine skill.
🔸 Shotgun Master
- Cannot use First Aid Kit and Emergency Kit during Super Jump.
- Change passive: Knockback ⇒ Jump Training.
- Remove temporary HP in Jump Training and get falls damage.
- Decrease Super Jump temporary HP: 0, 30, 30 ⇒ 0, 10, 20
- Remove Flashbang Knockback.
🔸 Strike Force
- Change Lacerating Rounds to Rapid Fire (Rapid Fire 5, 7, 10%)
- Bulletproof Shield can be created only for lateral and rearward damage.
🔸 Sniper
- Decrease Air Strike Damage: 50, 60, 70 ⇒ 20
- Decrease Air Strike Cooldown: 60, 55, 50 seconds ⇒ 50, 40, 30s seconds.
- Decrease Charge Shot Damage: 20, 25, 30% ⇒ 5, 10, 20%
🔸 Seeker
- While using Ultimates, Can not shoot.
- After using Ultimates, Can not shoot for 0.7 seconds.
🔸 Gas Soldier
- Decrease Fireball Damage: 40, 50, 60 ⇒ 20
- Decrease Fireball Cooldown: 60, 50, 40 seconds ⇒ 50, 40, 30 seconds
- Increase Fireball Charging time: 0.3 seconds ⇒ 1 seconds
- Adjust Fireball range: 50, 60, 70m ⇒ 50m
- Decrease Fuel Booster Duration: 60 seconds ⇒ 30 seconds
- Smoke Grenades obtained from farming are changed to Toxic Smoke Grenades: Damage by level for each tick: 3, 4, 5
🔸 Marine
- Remove C4 Knockback. It explodes at a long distance and automatically explodes if it is over the range.
- Decrease temporary HP of Amphibious Assault: 30 ⇒ 20
🔸 Teleporter
- Add effects when using Ultimates,
- After using Ultimates. Cannot shoot for 1 second.
- Decrease Ultimates Range: 100, 150, 200m ⇒ 100m
- Decrease Cooldown: 80, 70, 60 seconds ⇒ 70, 60, 50 seconds
🔸 SWAT
- Remove increased movement speed during Blackout.
- Decrease Close-range Defense: 10, 15, 20% ⇒ 5, 7, 10%
- Increase Blackout Duration: 2 seconds ⇒ 2.7 seconds
- Decrease temporary HP of Improved Parkour and Breach and Clear: 30 ⇒ 10
- Decrease Improved Parkour Damage and Breach and Clear Damage: 40 ⇒ 20
- Remove increasing Fire rate in Close-quarters Combat Lv.3.
- Decrease the number of Advanced Grenade: 5 ⇒ 2
🔸 Firearms Expert
- Remove the reduction of shooting speed during Forcefield debuff.
- Forcefield Lv 1: Decrease 30% of enemy movement speed.
- Forcefield Lv 2~3: Increase defense power: 3, 5% ⇒ 5, 10%
🔸 Nuclear
- Decrease RPG damage: 40, 50, 60 ⇒ 30
- Adjust RPG Cooldown: 45 seconds ⇒ 50, 40, 30 seconds, Direct damage 10 ⇒ 1
- Adjust Tactical Nuke Damage; 80, 120, 160 ⇒ 120, Minimum Damage 30
- Adjust Tactical Nuke Cooldown: 45 ⇒ 50, 40, 30
🔸 Driver
- Add Smart Key to default passive skill.
- Decrease Damage due to Vehicle Explosion and Vehicle Crash: 100% ⇒ 50%
🔸 Titan
- Remove Shield Bash Knockback.
- Fix a bug in that passive defense was not applied. (Defense Power 5%)
- Decrease Shield Bash Damage: 50 ⇒ 30
- Decrease Shield Bash Cooldown: 70, 60, 50 seconds ⇒ 60, 50, 40
- Decrease Barrier Assault Damage: 30 ⇒ 15
- Adjust Bio Bulwark Shield: 10, 20, 30 ⇒ 10
- Increase Bio Bulwark Cooldown: 45 seconds ⇒ 50, 40, 30
🔸 Demolisher
- Increase the overall speed of the RC car (Movement, Direction Change)
- The RC Car and camera will be disconnected. (Can freely look around while controlling the RC Car)
- Change Attack Detection from passive to default skill.
- Change Passive to Increase by 20% of throwing distance.
- Decrease RC Car Damage: 50 ⇒ 20
- Adjust RC Car Cooldown: 60, 55, 50 seconds ⇒ 60, 50, 40 seconds
- RC Car HP: 150
- Decrease Shoulder Launcher Damage: 20, 25, 30 ⇒ 10
- Adjust Shoulder Launcher Cooldown: 10 ⇒ 20, 15, 10
- Change Siege Mode to Radial Sensor: Temporary 10 HP, Cooldown 20, 25, 30 seconds.
Weapons
🔸 Common
- Close the gap in damage by tier.
- Adjust effective range.
- Adjust partial damage. Lower dependence on attachments. (Decrease recoil control rate of Compensator, Vertical Grip, and Stock)
- Decrease RPM of DMR, M16, G3
🔸 Partial damage Adjustment
- Head Damage Adjustment by Weapon

🔸 SMG

🔸 SR

🔸 DMR

🔸 AR

🔸 Shotgun

Thank you.
