Hello! This is Super Soldier, Battle Royale, SUPER PEOPLE
We’ve already reached the third episode of the Developer’s Note!
Has everyone applied for the Global CBT?
We hope you guys have not missed out on the long-awaited Super People CBT recruitment which is in the progress.
To be honest, our initial plan was to inform everyone with Developer’s Note Episode 3 before our Global CBT recruitment.
However, we decided to slightly re-arrange our plan to consider our communities valuable feedback as much as possible.
We would like to thank all Super Soldiers for your patience, and in this episode, we are going to introduce gun improvements
as well as news that you guys have wanting to hear and curious about.
Now, let’s begin Episode 3!
- Please be advised that all the contents which are about to be announced can be amended due to certain situations in the future.
1. Gun Balance and line-up changes
Despite “Super People” being a battle royale game using various skills and abilities of each unique classes,
the game is based on the fundamentals of the original FPS genre which reflects the balance of guns, and therefore line-ups act
as a crucial factor.
Besides the Character Class and numerous skillsets,
we will scrutinize the guns balances and its mechanism based on specific details and our communities’ valuable feedback.
Then apply them to further advance the games system.
1) AR gun line-up changes
① F2000 (Air Drop → Field Drop)

Based on F2000’s fast bullet speed and burst rate,
it has one of the highest DPS among the 5.56mm AR series and is one of the easiest guns to control.
Although F2000 could only be obtained from Air Drops,
But you’re able to obtain them on the field and upgrade.
In addition, F2000 can now be used as a specialized gun for classes that require specifically AR-related firearms.
② SCAR-H

SCAR-L, which originally used 5.56mm ammos is now taking a new form called the SCAR-H, which uses 7.62mm ammo.
The original SCAR-L was not selected among most users because it was similar to the M416/
The name was changed to SCAR-H, which uses 7.62mm ammo, and it took a new form of AR gun that allows stable fire rate with
all attachments equipped.
With the all new improved SCAR-H, with its change in ammo type,
you’ll be able to experience a much powerful damage and receive a more heavy hit satisfaction.
2) DMR line-up reinforcement
① Unique M1 Garand Tactical will be added
A new wind blows in Super People with M1 Garand Tactical’s arrival in the DMR series.
M1 Garand Tactical has one of the most powerful damages and high recoils in the game, which can be obtained on the field.
Equipped with an 8 clip 7.62mm bullet, it can be fired semi-automatically.
Stay tuned for M1 Garand Tactical, which has been upgraded suitable specifically for the battlefield of
Super People while retaining its unique charms.
3) Enhanced Aerial firearms in supply boxes.
Guns distributed through Air Drops have become renewed with a more robust rating.
As the match progresses, there is a higher chance of obtaining higher-grade guns and items through Air Drops.
So, don’t miss out on the Air Drops as it might be the key factor to your Win.
① ACR takes a new form in the AR series
The DMR series of ACR-R that was obtainable through Air Drops is now reborn as an ACR in the AR series.
The ACR is now mounted with a 5.56mm firearm with 50 drum bullets right from the start.
This provides a powerful burst fire and high combat retention while supporting high accuracy with its outstanding bullet speed.
Check out the more powerful ACR in Air Drops!
② One Shot One Kill Intervention added
Are you looking for an SR with a Super Bolt action to penetrate the opponent?
Well don’t look any further because Super People’s got you covered with the all new Intervention system to provide
an SR Air Drop with a monstrous performance.
Although you’re not a Sniper main, with the help of Intervention and its powerful SR you’ll be able to One Shot One Kill your opponent in
no time with just one headshot.
In addition, it has the most long-range of all guns (maximum range of 1,000m),
and the bullet drop is severely low which is a significant advantage.
This is our very first and foremost monstrous sniper rifle in Super People. Please look forward!
4) Enhanced SMG ease and use of accessibility.
The development team is working on the SMG line-ups for beginners, so that they can feel more confident about the game’s mechanism
itself without having any worries about the guns recoil.
Moreover, we are carefully adjusting the balance of the SMG and focusing more on their potential when compared to other
guns such as SG/AR.
① MP5SD

MP5 will appear in its new form called the MP5SD model with a suppressor equipped as default.
With the suppressor attached, you’ll act much faster! More quietly! During indoor engagements to gain the upper hand.
Got your hands on the very new MP5SD? Looks like you’ll be lurking in the shadows of an Assassin!
② Uzi-Pro
Uzi-Pro’ Best Kkanbu! The tact stock will be attached as default.
This will help reduce unnecessary materials to loot and help you manage your time more wisely,
and the stability of the gun recoil has increased.
Got your hands on the new Uzi-Pro? It’s time to sprint and eliminate your enemies.
③ Vector
Vector’s recoil has been reduced so that it can become much easier to control.
Also, the original .45cp ammo used in the Vector has been changed to 9mm ammo.
Accordingly, we expect that you’re going to have a much easier way of acquiring ammo for Vector.
5) Other changes
.45cp ammo originally used in Vector and pistols is now changed to 7.622mm or 9mm ammo.
.45cp ammo will no longer be spawning on the field.
2. Q&A
We will post answers about the frequently asked questions regarding to the Global CBT.
Q) When does the Global CBT start?
We know that our Super Soldiers are desperate on our Global CBT release.
Internal progress is almost getting finished, and it will be out VERY SOON.
Q) Is invitation code available during the Global CBT?
Yes, we are working on to give out the invitation codes on Global CBT. But please note that the invitation method and the selection criteria
will be different compared to our Alpha Test.
Q) Are there any Network latency issues expected during the Global CBT?
Q) I wonder if there will be Network latency issues during the Global CBT
As our Global CBT will accommodate users from different countries, we fully relate to your concerns about delaying issues.
Our team will stand up front and do our best to reduce the latency issues as much as possible.
