Below are the details regarding the scheduled server maintenance.
After the maintenance, the season 2 ranking ladder will reset after the maintenance and season 3 will begin.
Please refer to the schedule below.
■ Maintenance Period:
❗ Dec. 15, 2021 08:00–09:30 (KST)
❗ Dec. 14, 2021 15:00–16:30 (PST)
■ Gameplay effects:
Matchmaking disabled 30 minutes prior to maintenance followed by restricted game access and a season rank reset
■ Maintenance Details:
1. Feature Improvements
1) Gameplay Improvements
- Improved the matchmaking system so that it searches for the region that is best suited to your connection speed.
- Improved the readability of the damage log.
- Fixed the issue of random network disconnections.
- Improved the season rank leaderboard to show the top 50 Super Soldiers (from 30).
- Fixed FPS issues when using the Smoke Grenade and the Toxic Smoke Grenade.
- Slightly decreased the sound of your own character’s footsteps in first-person mode.
- Removed the unskippable Chopper cut-scene when entering a game.
- Decreased RP gain from kills for Super and Legendary and Grandmaster tiers.
- Increased RP gains based on ranks for Super and Legendary and Grandmaster tiers.
2) Quality of Life Improvements
- Added a checkbox that allows you to set the class selection screen to not open during game start countdown.

2. Balance Changes
1) Hitbox Damage Modifier
- Changed the player’s neck hitbox so that it counts as a body shot instead of a headshot.
- Changed the Bulletproof Vest so that it also covers the neck.
3. Performance Improvements
- Shortened the loading time of the world and items in-game.
- Shortened the loading time when transitioning from the lobby to the waiting area.
- Slightly improved the game’s graphical restrictions placed according to the VRAM.
- Removed the rendering size adjustment setting from the graphics settings.
We recommend you use the Resolution Scaling feature if you wish to adjust your rendering size for a boost in the game’s performance.
4. Bug Fixes
- Fixed a bug where the SKS’s scope appears to be attached at different places on the gun in first- and third-person modes.
- Fixed a bug where the kill count message did not appear periodically.
- Fixed a bug in which reviving after being knocked out or killed while throwing a throwable caused you to lose control of your character.
- Fixed a bug in the Death Cam where muting and volume controls did not work.
- Fixed a bug where the direct ping did not function properly.
- Fixed a bug where a moving ping would disappear from the world but remain on the world map.
- Fixed a bug where dropping an item while inside a vehicle would result in floating items.
- Fixed a bug where a player taking DoT damage from Spitfire while riding a vehicle could spread the damage to other players seated together in the vehicle.
- (Gatling Soldier) Fixed a bug where killing a player with the Spitfire’s DoT damage would not raise the kill count.
- (Strike Force) Fixed a bug where making a landing after doing certain maneuvers would occasionally result in unintended sounds/motions being played.
- (Driver) Fixed a bug where only the first vehicle summoned would have Nitro applied to it.
- (Seeker) Fixed a bug where network delays would cause the ultimate’s cooldown to not be calculated properly.
- (Gas Soldier) Fixed a bug where Upgraded Molotovs would continue making sounds after being thrown afar.
- (SWAT) Fixed a bug where using the Breach and Clear perk on a window could damage teammates.
- (Firearms Expert) Fixed a bug where using a throwable while having the Quick Aim perk at level 3 would result in the throwable becoming “broken”.
- Fixed a bug where proning on shallow waters would push the player backwards when no input is detected.
- Fixed a “bug” where crafting items in certain situations would result in the player hammering with the weapon instead of the hammer.
- Fixed a bug where the game would randomly close.
- Fixed a bug where queueing as a 1-man-squad would result in delays.
All the best, Super People Team.
