Changes
# The cloud animation has gotten sped up, and it's also slightly transparent so it's easier to see enemies when it's being dissolved
# Merchants will teleport themselves to a random tile if they are stuck in a corridor, they cannot walk into corridors unless chasing enemies as to not block the player
Bugfixes
# Teleportation traps can no longer teleport you to an occupied tile
# Merchants can no longer walk through walls
