New things
# Added mini bosses on certain levels, a bit more difficult mobs than normal ones but they carry decent loot, usually. There's a total of 10 bosses so far but more will be added.
# Added two new crossbows - Rusty Crossbow & Steel Crossbow
# Added two new staves - Solar Staff & Void Staff
# Added three new scrolls - Enchant item, Fortify Armor and Reveal Map
# All armours (chests, boots, gloves, heads and shields) can be upgraded to +5, same as with weapons. Upgrades are different based on the item and can boost any attribute. For example Robes tend to mainly increase intellect and shields mostly adds armor.
# Added one new skill - Increased Quality (increases the chance of higher tiered items)
Changes
# Higher level loot drops will be more likely the further the game progresses (random drops, enemies gear, store & trader inventory)
# New XP requirements for each level, leveling up more slowly in the beginning but being able to reach a higher level in total, before the xp required just tripled every level
# Changed how visibility works to fix an issue where enemies could shoot you from the dark as well as some enemies just standing still when you can see them (from their perspective the tile you were standing on were not visible)
# All traps and buffs now deal true damage, meaning the damage will not be reduced by armor or resistance. The only exception is poison effects which can be reduced by 1 from the witch doctor passive skill
# Critical damage enchant has had it's effect decreased
# Critical chance enchant has had it's effect decreased
Bugfixes
# Statistics will now be recorded correctly
# Stun/Confuse/Curse immunity now works as they should.
# Resistance is shown up as an item stat instead of an enchant stat (basically just white text instead of blue)
# Items in the enchantress window will now be centered
# Tweaked the level generation which should result in no more seeing the other side of walls
# Fixed a bug with the teleport trap an enemies where they would sort of flicker and fly around after stepping on one
# Fixed a bug where you could travel multiple levels by spamming right click on stairs
# Fixed a bug with shield knockback damage, the player would take 4x the supposed damage when hitting a wall after being knockbacked with a shield
