NEW GAMEPLAY TRAILER
UPDATES: Top to bottom = Old to new
fixed bug where you could only talk to the narwhal once and the textbox was in the wrong location on screen.
new dialogue for frog that tells you to save in friends in the cavern below. (explains more game mechanics)
changed 'ingredient cache' to 'tomi cache' (the ingame currency). TOMI CACHE now gives 50 TOMI
increased size of DMG numbers when they spawn
increased length of time the DMG numbers fade (fade slower)
increased length of time it takes before DMG numbers start to fade out (stay fully visible longer)
increased max size DMG numbers can reach as they grow
increased size of GUI 'CRITICAL' indicator
changed CRITICAL indicator and critical hit DMG number from maroon to red
fixed bug where you could only open the options menu 1 time and then never again
fixed a bug where sometimes when a dialog textbox would first open it would automatically skip the typewriter effect
slightly adjusted the background for dialog textbox to better align the text to the background
updated INPUTv6.0 ---> INPUTv6.2 plugin
changed color of TOMI CACHE item title in textbox to color coordinate with the item (orange)
much dev playtesting due to updating to new major release of GameMaker creating all kinds of the BUGS
increased default item pull collection radius 150 --> 300
changed the names of the 'blue' and 'red' spirits --> now 'Swiftgard' and 'Mightmend'
level design work - map expansion
inventory screen polish
increased price of spirits when purchasing them 20-->30
set up cirrata with github (for the second time, had issues before)
all new vocal audio for the big half skeleton boss
new vocal audio sounds for small frogs, soldier frog, fat frog
new vocal hit sound for hitting the evil turtles
new 'new game' intro text with new text fx
raised volume of ambient sound in starting house
new rabbit npc vocal audio
misc audio level adjustments throughout
new knife rain ULT particle fx
new cleaver ULT spiral fx
'PANarama' weapon new stage 2 attack animation
level design work - map expansion
tweaked move speed, acceleration, friction, animation speed values for RUN to make it less floaty and slippery feeling.
when in full run and coming to a slow down the animation will now transition to slower walk animation before coming to a complete stop (tiny tweak that makes it feel more satisfying)
added teal tint to shield icon to correlate it with the blue spirit
created new particle fx for 2ndary weapon new attack (PANarama)
Foundation of "PANarama" stage 2 attack now in the game
Fire Damage over time (DoT) now in the game
fixed bug where stage 1 'PANarama' attack would sometimes not play sound if near a ledge
added different pitch to each playback of PAN attack sound
added better dialog for weapon pickups
new frame by frame fire animation
color and fx layer work for frame by frame animation
drawing work on fire icon (for fire DoT)
added fire icon to indicate when enemies take fire damage
enemies now spawn fire sprite on themselves when they catch on fire and it now fades out when it wears off or the enemy is killed.
enemies can now spread on fire condition to other enemies they cross paths with
fixed bug where enemies on fire would cause every other enemy on fire nearby to reproc their fire DoT and vice versa and cause massive amounts of damage to every enemy nearby usually killing all of them
level design work - map expansion
new signifier icons for stomp, and secondary weapons and spirits to match other newer icons
new miniboss animation work
waterfall animation work
level design work - map expansion
level design work - detail in expanded rooms
upgraded above ground red plant animation to improve contrast and reduce noise of image (to allow for larger scaling) also cut out 10 frames from the animation
more level design work
new mini boss work
added 'spawn all weapons' debug cheat
added 'spawn all ability bottles' debug cheat
fixed lighting controller not working bug
began adding new mini-boss to game
fixed lighting in sky zones
lots of level design work
more sky-zone lighting adjustments
added controller vibration to bouncy shroom
level design work
increased chance of 'spirit' bottle drops 25% --> 35%
added in game 'join discord' and 'steam' links to main menu
changed save game kier head icon to a more dynamic version of the icon
fixed lighting accents in the wrong spots on title screen
title menu adjustments and detail work
Fixed underground music playing at the same time as boss music in mini-boss room
changed spirit drop rate 35 --> 30
lowered 'tomi' cache value from 50 --> 25
