removed air attack player bounce back
cleaned up the turtle and the fruit bat AI and knock back a bit
added above slash attack. new animations and frame by frame hit slash FXfor it
more particle system optimizations
fixed costly "for loops" with enemies causing lag
fixed rabbit hit swipe issues (flipping sides, not destroying when rabbit it knocked back)
fixed issue where player would not exit immune state after being hit and then immediately attacking
implemented new item menu
fixed issue where turtles would get stuck after being hit
fixed issue where fruitbats would get stuck repeating knockback animation more then once before returning to walk state
implemented system for collecting and activating item pickups
updated goat enemies AI
Audio SFX overhaul and optimized audio systems.
enemy ai tweaks.
new hit swipe fx for bats
remade player above swipe for more height
fixed particles failing to be destroyed on room change
fixed rabbit thrown knife from sticking into invisible barrier
fixed player hit swipe from disappearing when hitting bat shield box
fixed being able to still damage the bat when player knife attack strikes bat shield
fixed range of shield bat melee attack (now bat actually melee's if player gets close)
fixed player being stuck in walking animation after land after striking the bat shield from any air attack
put a timer on health drops. player now has a set time to pickup drops
(prevents memory leaks too)
fixed rabbit hit swipe fx not being destroyed if the rabbit was destroyed
added enemy health bars
optimized particles systems more (almost fully optimized)
mostly fully optimized particle systems
fixed enemy blood/hit fx sometimes spawning above enemies when player attacking from air
updated damage numbers with a new system
new full screen damage sprite
added blue/red light glow for when player has active item buffs
added buffer for (attacking at the same time/ a quarter of a second before jumping) now sends you to jump attack. greatly smooths the transition.
fixed enemy hit particles showing behind enemies
fixed instances where hitting multiple enemies at the same time would spawn the Hit FX and DMG numbers multiple times for one of said enemies
added charged high jump
tuned the dash atk more. has more acceleration now
hitting a wall/ceiling with the charged high jump or dash attack now causes shake and a small amount of knockback
fixed a wall jump issue where if you were falling and close to the ground you could jump off the wall and double power
jumping through enemies with the high jump now damages them and causes knockback
greatly updated quality of "large tree" in town area
created and implemented custom "cirrata" font
updated inventory menu with new fonts/graphics
rearranged inventory menu for optimal comprehension speed
fixed bat sprite shielded and non shielded flip issue
fixed wave system not going to wave 2
added "wave hud"
added rabbit spawn state for when spawned from the wave system
implemented half heart player health
added ability pickups
changed item icon particles color to be coordinated with item types
added dual menu for recipe items
added critical hit system
updated damage numbers with easier to see/read numbers
critical hit damage numbers are now red and grow larger then regular
added crit enemy damaged sound
fixed issue with hitting more then one enemy at once causing same damage amount
updated key animations of kier (the player) with better filtered HD versions
base crit proc rate is now 10%
made walk cycle and idle for new boss enemy
switched over to 'spine' from 'spriter'
more graphics optimizations
more texture page optimization
more graphic optimizations. (resizing and scaling HD graphics) (note: very time consuming)
added 3d camera (changes the way parallax works).
fully implemented 3d camera
more texture pages optimization
more sky level level design
optimization with particle systems and textures/sprites
implementing new boss
figuring out how to implement new boss with new animation software
added skins to boss
boss hammer weapon now gets bloody
implemented multiple hitboxes for "boss"
"boss" now has 5 animations
adjusted player knockback state to be more of a gradual slowdown
added blood decal to show on hit to titan hammer that fades out
added boss screen health bar
fixed problem with enemy health bars not going down after the first couple hits and showing as empty when health is low
