-added slowdown to the air attack enemy bounce off so the movement is more smooth.
you bounce off and slow down now rather then come to an abrupt stop mid air.
.knock-back immunity time increased to prevent getting hit over and over without being able to get away from it.
-reprogrammed coyote time and jump input buffer to work more efficiently
-re-calibrated player animation transitions
-new zone in progress.
-potions are now pickup and hold till used. once used they apply a timed buff to the player.
-misc new sounds
-misc bug fixes and optimizations
-particle system overhaul for efficiency.
-lighting system overhaul for efficiency.
-new weapon slash trails (now frame by frame drawn animations)
-reworked air primary attack: you can now attack more then once before landing.
-added 1 new enemy (more coming).
-added mini health pickups. (pickup heals one health heart).
-new breakable item.
- News and updates
- Cirrata
- 00.16.12 UPDATE
Source: Steam Community (opens in a new tab)
