After 4 years of development we are going to release Urtuk on Steam into Early Access on 14 February 2020!
A lot of work and love has been put into Urtuka and we will work very hard. We really want to hear and improve the game from you players as best we can, so we will launch it first into EA. After about a year we will leave EA.
Oh, and we pushed another update, v0.85.10:
changelog:
- on world map, when you visit a node with some quest, the popup initiates automatically
- focus max is now increased by 3% per level (lets test this and evaluate if ok)
- music fixes
- bear trap small update (nerved a little bit)
- savenames have now suffix appended to filename to track game's version when saved
- lots of UI improvements
- bugfixes, class balances
- new start game screen (lots of updates)
- UI sounds updates
- added 'elite' visuals for swamper classes
- added toggable display of hex elevation levels (hold SHIFT or toggle via new icon on right), works also in deploy phase
- added some missing text, or improved existing ones
- added 'skip intro' to Intro battle
- added basic 'click', 'disabled' and 'invalid' UI mouse sounds
- battle advisor ajustments on how it triggers (first time in Intro, then in next battle about the Deployment mechanics)
- aded new 'explicit' (optional to use) buttons for issuing commands like move, attack, cast spells,... You can see a "toolbox" at the bottom screen.
the old, "implicit" UI system still co-exists, so you can use both, based on your own likings
- added better UI hints why you can't attack a target
- deployment tutorial added
- better timeline (turn-order) highlightning on who is on turn (top)
- now the 'extended UI details' are shown always. You can disable it via the 'heart' icon in battle
screen, and to show the details, just hold CTRL
- party screen - added better explanations on the STATS