Hello all!
Only 3 more days to go until Urtuk’s Early Access release!
Right now, we’re going to answer some of your most frequently asked questions, as well as report on the current status of the game and our plans for EA and beyond.
Early Access is just the beginning of a long and exciting road we’re going to travel with your support. Though the game is fully playable in its current state, there’s still lots of new mechanics, features and content to look forward to.
We anticipate needing approximately one year to implement everything we’ve planned.
Let’s start with the most important part – what’s available in this version.
- All core game mechanics and content is already implemented and ready to play.
- The main story is playable beginning to end – you can finish the game and complete the final quest, and afterwards continue to roam the world if you wish.
- There’s a total of 4 zones within the world, populated by 11 factions (Humans, Scavengers, Swampers, Necroreavers, Valdor, Revenants, Occultists, Beasts, Vampires, Werebeasts, Karwla), with 50+ classes, 200+ traits & abilities, 100+ items (common, rare, legendary), 40+ quests and missions, and procedurally generated battlefields, strongholds, fortresses and zones.
- Furthermore, the player’s actions and exploration can trigger 15 different world events, calamities and infections.
- The mutators system is now complete and mutators can evolve.
In summary, we’re planning a ton of new content, interesting mechanics and world-building, and we hope you’ll be there to offer your feedback every step of the way!
The above points only highlight high priority features. We will update and add more content per one or two weeks cycle!
Frequently Asked Questions
- How many gameplay hours can I expect to get out of the game?
A single run could last up to hundreds of hours based on your gameplay style (do you want to rush through to the finale, or clear all the objectives and kill every enemy?)
Since Urtuk is designed for replay value, you can play for hundreds and hundreds of hours and still not see it all!
- Difficulty
There are 3 difficulty levels:
Easy - players with some tactical RPG experience will do well here.
Normal - quite challenging even for hardcore players.
Hard - very challenging! You should know all game mechanics, be ready to optimize your character builds and teams, and have strategies to beat specific enemy types.
- What other turn-based strategy games does Urtuk compare to?
Battle Brothers, Battle For Wesnoth, Final Fantasy Tactics, Fire Emblem.
- What about multiplayer?
Urtuk is currently singleplayer only. We might add multiplayer functionality in future, depending on player feedback and demand.
- Does the game have a definitive end or is it an open world without restrictions?
The game has a final quest, but after completing it the player is free to continue roaming the world and exploring. The world evolves while you play, so new quests and enemies continue to be revealed!
- What kind of replay value does the game have?
One of the core goals of Urtuk’s design is huge replay value. There are tons of classes you can play with –you’re able to recruit from enemy factions in addition to the 9 different starting units – as well as a procedurally generated world map and combat environments, and a huge variety of enemies, loot, quests and objectives. The customization of each of your units through both equipment and the mutators system also allows for many different builds.
Additionally, there are several new game modes (unlockable after some progress in the regular campaign) which allow you to start a run with a whole different faction! And more new modes are planned for the near future!
- Does the game have timers or time restrictions?
No, your run isn’t timed in any way! Your main character's mutation will evolve over time, but it won't kill him and so won't end your run.
- Localization?
Urtuk may be localized to more languages depending on sales and demand.
- How do I heal outside combat?
Characters who’ve suffered some health loss in battle automatically regenerate to 100% health upon returning to the world map.
But if a character falls in battle (when his life is reduced to zero and he disappears in a spatter of blood), he suffers an “injury”. Healing an injury requires Medicine. (Your current Medicine is listed in the top left of the screen. In party screen with the injured character selected, click Heal to use one Medicine and restore him to health.)
- Does the game have permadeath?
Yes, player units in Urtuk can die permanently, but not the first time you fall in battle. Characters who have fallen in battle get an “injury”. An injury can be healed in the party screen with medicine – a very rare resource in game.
Injuries also progress with time. You will receive warning prompts from time to time as your character grows more ill, until death if he’s not treated.
An injured character can still participate in combat, but if he falls in battle while already injured, he’s gone for good!
- Controller?
Not right now. We'll plan based on player's feedback.
Mac and Linux
The game will be available for Linux and Mac OS on the launch.
GOG release?
It’s planned, but not for the first few weeks.
Steam achievements?
It's planned, but this might come after full release.
If you have any questions, you can ask them in our forum.
Thank you for all your support and see you on February 14!