Changelog v1.3.0 (Dez 13, 2019)
- Redesigned the Tutorial. Now it comes with exercises divided into topics, to make it easier to understand and practice one thing at a time.
- Now there is a Basic Tutorial at the start of the game and some Advanced Lessons after the 1st and 2nd stages of the campaign.
- Changed the sprite for the earth terrain, now it's colored yellow, to reflect better the pattern colors for the elements on the game (fire - red; water - blue; earth - yellow; wind - green).
- Added icons to the lists of Spellinkers and Homunculi, to show each Spellinker's element and gender and the element of each homunculi.
- Added an interface tip to help placing artifacts. Now, when the player grabs the artifact to place on the field, an info bar will appear on the top, showing how much DOM/turn an artifact will give on each column, and also what will be the DEF penalty on each column.
- The panels which indicate direction for Movement and Attack of Spellinkers now are more evident, with stronger colors and animated arrows pointing each direction.
We hope that with these changes the learning curve for the game will become smoother now. But it is still a game with many things to learn, and its goal remains the same: to make the player think hard before each movement.
If you have any considerations, please let us know what what you think by commenting on the Community Hub!
Good game!
