Changelog v1.2.3 (Nov 22, 2019)
- Minor bug fixes
- Redesigned the Link Attack interface, now with more evident buttons to click over each Spellinker during a Link Attack
We did an overall reduction on the game difficulty, as we are planning to add an optional hard mode later. For now, here are the tweaks:
- Overall rebalance on the IA aggressiveness throughout all stages
- Rearrangement of the hommunculi lists of each enemy (Corrupted Mages)
- Bosses (Midas) from Worlds 1, 2 and 3 now won't use items (Phoenix Powder) anymore
- Reduced HP value for Hound enemies from Worlds 1, 2 and 3
- Reduced the DMG value for Pyramids from Worlds 3 and 4
What's Next (Work in Progress)
We are working right now on a new tutorial for the game. We know that on the current version there are many things to learn only by reading texts, right at the start of the game. For this new tutorial, we are arranging things in a more interactive way, so the player can learn how to play with some practical exercises. And also, we are breaking the tutorial in two parts, leaving the advanced stuff for later, during the campaign.
We see this tutorial as a very important update, since understanding all of the rules will be the difference between a game that looks too hard or a fun challenge. In the current version it is not impossible to learn all that is required to play, but this requires the player to read many things. We are sure that with the new tutorial the learning curve of the game for new players will become smoother.
This update will be v1.3.0, and it is not so far away. We would love to know how your experience with the game is going. Feel free to comment in the community hub!
Cheers!
