Now
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1. Add New Missile Attacks to Fly Tuff Dodge
Add Missile Circus Spawn Function to Fly Tuff Dodge
Add Revive 2 Animation to FlyTuff Missile Circus Spawn
Set # of Missiles Exposed in Function
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Impromptu Fix #1 : Locomotion Fixes for Animation ( Fixed )
Impromptu Fix #5 : Add Typewriter Component to Hud
Impromptu Fix #6 : Add Typewriter Component to Plane ( Mission Start )
New Explosions!!!!!!!!
Optimized LODs for new Jets
Removed Blue City for Optimization
Enemy Tower Reactivated Missile Lock
Add Background VFX in between levels ( Press to Start Mission ) [ Complete ]
-[15]BTB_SkyDomBase - add mech to end, add hovering ships too left side
-[3]BTB_Canals - Fixed kill z \ remove post process beautify \
-[3]BTB_Canals - New Clouds, Darker Light
-[4]BTB_Canals_2 - New Clouds, New Turrets, Fixed Shield, Lowered Kill Limit
-[6]BTB_Subway - Kill Limit Lowered
-[10]BTB_Tank - Remove old bounds kill
-[13]BTB_Drop - Fixed kill z
-[9]BTB_AC2_Day - Added Jets
-[2]BTB_Bowen2 - Added Jets
-[?]BTB_Volcano
-[?]BTB_TrueSky
Add to menu
New Handguns
Impromptu Fix #1 : Add 4 Kicks to Player
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1. Press Right A to Kick ( Knocks Enemy Back Small Distance, Staggers ) Fighter ComboA_4
2. Jump and then Immediately Press A to Jump Kick ( Knocks Enemy Back Really Far Into Wall or Ground ) Fighter_AirCombo_3
( Jump in flying mode is small hop like on ground, can air dash after jump like now )
Impromptu Fix #2 :
Ability to UpperCut ( with sword ) enemy into air
4.Readd velocity from old DonAI Pawn to NEW Floating Pawn to reenable strafing and forward and back movement animations.
D. Kick Move
E. Drill Whip / Grab and Throw Enemies
F. Ability to UpperCut ( with sword ) enemy into air
Power of Two All Textures
Optimize All Textures
Mars Redux
Review Check
Create New 4.26 Core
Planes Falling instead of instantly destroying
Plane Falling Smoke Trail
Plane Falling Explosion
Readd Lock on Missile Marker to Enemy Tower and Turret
Add BTB Destructibles
Take Gas Canister BP
Double Click Ground
Added Slicable Doors and Destruction
1. Drill Whip and Weapon Swap
1. Whip that brings player to enemy - Using your spiderman code
2. Whip that brings enemy to player
3. Attach to right hand, add toggle ( either via grab or button press ) to swap between pull enemy or pull character function
Add Lasers and Flashlights to Soldiers and Mechs ( Done )
Create Drone Laser and or Flashlight Gun Soldiers ( Like John Wick 3 )
Make Countdown to Melee Update :
Heaven or Hell Grapple Ready to Deploy
Gun was parented to head in BP_Enemy for some reason, fixed
Fixed Wrist Socket on Grapple
Fix Recoil Glitch
Re-Enable Recoil
last round and slide lock sound change
readd vr debug
Knee needs to hit from further away
Knee animation needs to be slower
Big kick animation needs to be slower
Big Kick Needs to hit from further away
Temp Disabled Recoil
Add Lasers and Flashlights to Soldiers and Mechs
Add enemy swing fx
Up Gun Fire last round and slide back sound
replace truesky ( shadow depth sorting issue - only in build ) with missile circus 2 for now
Hit wall Impact Sound
Hit wall Impact FX
Lower Gun Fire Sound Volume
Update water volumes with new water in Blue City
Changed Kill Z in Spitroast
Grapple Arm FX
Grapple Arm Toggle
Revised Cockpit Geometry + Position
Grapple FX
Grapple Toggle
Grapple Move to Double Press
Grapple Polarity
Grapple Polarity FX and Sounds
Temporarilly disabled uppercuts
Re-enabled uppers
1. Cannot Spawn Sliceable Meshes in Packaged Build
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Important!!!!
We need to be able to spawn the sliceable meshes ( for perfomance, filesize, and MANY OTHER REASONS, right
now they spawn in editor and crash in build.
Currently the only way to spawn mechs is using World Composition which lags, also consider an object pool system.
Fix BP_EnemySpawn - Breaks when spawning carrier ( sliceable mesh ) OR
Fix CombatAI Spawn - Works in editor crashes in compiled build ( have original project )
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Fixed!
Lowered Temp Footstep Volume to .02
Fixed wallruns
Readded LSS and Preloader
Have to use actual pawn and not player start
Added all main ships back to build
Added Bomber
Added shootable and knockdown-able trees ( take that MW5 )
endless level
new enemy pool
robot pool and flyer pool
wallrun fixed
lockon fixed
B. Make Clickable Plus and Minus Buttons instead of Sliders for controller position ( sliders hard to use, esp on right hand )
Replace 2nd set of XYZ and rotation sliders with sliders for gun angle and position and mirror positions for hands
Make Hand ( Position and Rotation ) Angle Sliders Clickable instead of drag ( Prev / Next Buttons )
Mirror Angle and Remove 2nd Set of Sliders
Make Gun Angle Position Sliders ( Position and Rotation )
Handgun angle slider clickable
Added dummy gun for placement
Also make sliders adjustable with the joysticks if field highligted ( maybe )
3. WallRun Fix
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Wallrun on Index needs to be fixed. I believe the axis' are inverted on Index only.
So we can cut wallrunning back on.
4. Fix Recoil
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- BP_Pistol_Basic : When you enable recoil, the gun behaves as it should in the editor, but in
standalone build the recoil slowly pushes the gun position out of hand and then resets after a short time.
Have had recoil disabled for awhile because of this. fixed and recoil re-enebled.
8.Lock On Needs Fixing ( Index, slightly offset )
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Tutorial Copy
Intro Skipped direct into Menu
Tutorial Button Added to Main Menu
re-add missile spawn fx
Weak Flying Units
Flying Unit at End
Add Rain Volumes
Add Rain FX
Compare VR Game Melee VS FlatScreen Melee ( Knockbacks vs No Knockbacks )
Remake All Flying Mech Classes
Added Breakable Trees
Screen Shake on Walking
Destructables
Oil Refinery Assets
remake SP1 with BTB_SeaPlatform
remake AC4A Port Again, Boats, Tanks, Copters, using Mountains variant
inserted calibration sublevel into levels
added please exit with left hand
as right is being used for calibration to calibration screen
put calibration level above for fog
lower audio levels
change custom to calibratemenu in new updates
rename levels
new level select
audio levels
put calibration and tutorial on home screen
new level select buttons
added destroy timer to missile circus ( black body )
cut fly by sounds back on
cut uppercuts back on
add mars back in
cargo day - enemies
new subway
temp hid objective markers
temporarilly hidden credits
added alert sound to bp base ai
recoil fix ( pistol )
1. allow reload at any time, instead of only when empty, reload speed too slow increase by 2x
2. the air mechs need a function that randomly resets falling for them in the air when kicked ( .2 to 4.5 seconds )
the knockback function currently makes the fall until they hit ground to reset, some levels dont have ground
and they fall forever
4.The shooting at beginning of level fix for air units needs to be put back in
5. Hook Rotates with Hand Calibration
Fixed All
added new pilots
new pilot coms
new pilot cards
new pilot alert function
added dartanian
carla
don lion
tavor
try hard
A1.LSS_Bowen - 2 Pilots [ Don Lion and Carla ]
A4.BTB_SeaPlatform - 2 Pilots [ Don Lion and Tavor ]
A13.TurboOverUltra - 2 Pilots [ Carla and Dartanian ]
A14.Volcano_1 - 1 Pilot [ Coy ]
A15.BTB_Drop - 2 Pilots [ Carla and Brunhild ]
A18.Spitroast - [ Try Hard + Brunhild ]
P1.BTB_DamLSS - [ Try Hard + Carla ]
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