++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Build Alpha 0.3.5 is on Steam
Core
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[A]BTB_Intro - Changed Trailer to NEW Title
BTB_Tutorial_2
BTB_Calibrate ( Tutorial ) - Added New Markers, Updated Firelance Ships, Turned Down Japanese Audio
[D]BTB_MenuCurve
Current Levels : 22 Levels Live | 37 Levels Hidden | 15 Levels Outstanding
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-[1]BTB_Military - New Firelance Ships, Added New Ship
-[2]BTB_Bowen2 - New Firelance Ships, Added New Ship ( Turned off force no compute, static lights ) - Added Saluting Mechs - Readded Launch
-[3]BTB_Canals - Need More
-[4]BTB_Canals_2 - Need More
-[6]BTB_Subway - Need More
-[7]BTB Convoy - Swap Mechs, Added Bridge, Sublevel
-[8]BTB_Mars - Need More
-[9]BTB_AC2_Day - Need More
-[10]BTB_Tank - Done
-[11)BTB_Colony - Mostly Done
-[12)BTB_Area50501 - Need More
-[13]BTB_Drop - Mostly Done
-[14]SP_1 - Need More
-[15]BTB_SkyDomBase - Finish Base
-[16]BTB_Salute- Needs Finish
-[17]BTB_Space_RVB - Kill Counts
-[18]BTB_SkyScraper - Needs Objectives
-[19BTB_MissileCircus_V2 - Needs Voice Overs / Music
-Added BTB_CargoNight - Needs Objectives
-Added BTB_FactoryStrike - Optimization, Needs Objectives
-Added BTB_DeLaVega - Needs VO, Needs BB Stuff
-Added Alex Funtime - Will Be BTB_RedDam - Complete ( Optimize and Remove Unneeded ) Needs VO
-BTB_Train_1
-Added Yoko
-Added Pano
-BTB_Fun
-Added BTB_CargoDay
-Bridge Level
Add Kill Targets to Destroy All Children in Firelance
Or Temp Remove Marker from Turret if Can't
New Core Build
Replace all Mechs with New Tuff Mechs ( Double Check Completion )
Add Advanced Typewriter to Mission Screen
Planes Falling instead of instantly destroying
Plane Falling Smoke Trail
Plane Falling Explosion
Plane Hitting Ground Explosion
Now
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1. Add New Missile Attacks to Fly Tuff Dodge
Add Missile Circus Spawn Function to Fly Tuff Dodge
Add Revive 2 Animation to FlyTuff Missile Circus Spawn
Set # of Missiles Exposed in Function
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Impromptu Fix #1 : Locomotion Fixes for Animation ( Fixed )
Impromptu Fix #5 : Add Typewriter Component to Hud
Impromptu Fix #6 : Add Typewriter Component to Plane ( Mission Start )
New Explosions!!!!!!!!
Optimized LODs for new Jets
Removed Blue City for Optimization
Enemy Tower Reactivated Missile Lock
Add Background VFX in between levels ( Press to Start Mission ) [ Complete ]
-[15]BTB_SkyDomBase - add mech to end, add hovering ships too left side
-[3]BTB_Canals - Fixed kill z \ remove post process beautify \
-[3]BTB_Canals - New Clouds, Darker Light
-[4]BTB_Canals_2 - New Clouds, New Turrets, Fixed Shield, Lowered Kill Limit
-[6]BTB_Subway - Kill Limit Lowered
-[10]BTB_Tank - Remove old bounds kill
-[13]BTB_Drop - Fixed kill z
-[9]BTB_AC2_Day - Added Jets
-[2]BTB_Bowen2 - Added Jets
-[?]BTB_Volcano
-[?]BTB_TrueSky
Add to menu
New Handguns
Impromptu Fix #1 : Add 4 Kicks to Player
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1. Press Right A to Kick ( Knocks Enemy Back Small Distance, Staggers ) Fighter ComboA_4
2. Jump and then Immediately Press A to Jump Kick ( Knocks Enemy Back Really Far Into Wall or Ground ) Fighter_AirCombo_3
( Jump in flying mode is small hop like on ground, can air dash after jump like now )
Impromptu Fix #2 :
Ability to UpperCut ( with sword ) enemy into air
4.Readd velocity from old DonAI Pawn to NEW Floating Pawn to reenable strafing and forward and back movement animations.
D. Kick Move
E. Drill Whip / Grab and Throw Enemies
F. Ability to UpperCut ( with sword ) enemy into air
Power of Two All Textures
Optimize All Textures
Mars Redux
Review Check
Create New 4.26 Core
Planes Falling instead of instantly destroying
Plane Falling Smoke Trail
Plane Falling Explosion
Readd Lock on Missile Marker to Enemy Tower and Turret
Add BTB Destructibles
Take Gas Canister BP
Double Click Ground
Added Sliceable Doors and Destruction
1. Whip that brings player to enemy
2. Whip that brings enemy to player
3. Attach to right hand, add toggle ( either via grab or button press ) to swap between pull enemy or pull character function
Add Lasers and Flashlights to Soldiers and Mechs ( Done )
Create Drone Laser and or Flashlight Gun Soldiers ( Like John Wick 3 )
Make Countdown to Melee Update :
Heaven or Hell Grapple Ready to Deploy
Gun was parented to head in BP_Enemy for some reason, fixed
Fixed Wrist Socket on Grapple
Fix Recoil Glitch
Re-Enable Recoil
last round and slide lock sound change
readd vr debug
Knee needs to hit from further away
Knee animation needs to be slower
Big kick animation needs to be slower
Big Kick Needs to hit from further away
Temp Disabled Recoil
