- Bugfix: Fixed Theft Warning window from being cut off. - Fixed headers in some windows being cut off.
- Bugfix: Corrected the spelling in rift plant description.
- Bugfix: Fixed a text error when examining a cow.
- Bug fix:Removed blank event tab message when harvesting dried grass.
- Bugfix: Corrected wording of event tab message when attempting to hitch a creature to a hitching post of too low quality.
- Change: The burn warning for placing items on something that will damage them is now an alert and will be a different colour in the event tab.
- Bugfix: Fixed attempting to paste some emojis, then clicking, causing a crash.
- Bugfix: Removed grass and slope information from corners and borders of tiles. - Hovering over tile corners will no longer slow slope information. - Hovering over tile corners and tile borders will no longer show grass height information.
- New:Players can now empty marble planters, flowerpots, and pottery planters by activating a shovel or trowel, right-clicking the item, and clicking "Empty". - Emptying a flowerpot or marble planter will put the appropriate type of flower bouquet into the player's inventory. For flowers planted after this change, the quality and damage of the flowers will be based on the quality and damage of the flowers used to plant it. For flowers planted before this change, the resulting flower will be 70QL.
- Bugfix: Planting flowers in a flowerpot or marble planter will now leave the container where it is, instead of moving it to the player's inventory.
- Bugfix: Planting things in a marble planter, flowerpot, or pottery planter will now retain more data of the original empty item, including any enchantments, runes, or custom colour.
- Bugfix: Fixed difficulty when picking cocoa or coffee from pottery planters.
- Bugfix: Items that are lighter than normal can no longer be planted in pottery planters, and items that are heavier than normal (such as combined items) will only remove the required amount of weight when planted, not the entire item.
- Bugfix: Rope tools now count as "tools" for item improvement achievements. This change applies to all rope tools, including those that existed prior to this update.
- Bugfix: Fixed a bug where some bulk items, and items with all of their enchantments dispelled, would be prevented from selling to token, discarding, or burning.
- Bugfix: Birdcages will now be brass when created and pre-existing Birdcages will be reverted back to brass.
- Bugfix: Mules can no longer receive the "chance to produce twins" trait, as they cannot produce offspring at all.
- Bugfix: Missions to create altars will now specify the type of altar needed.
- Bugfix: The scale of Libila use effect now has a 4 hour cool down.
- Bugfix: Fixed phobia mode models when placing.
- Bugfix: Map annotations now render at the correct position regardless of UI scale.
- Change: Digging and flattening changes. - Increased the max slope lower level characters can dig from 10 to 30. - Fixed flattening calculations to use the intended max slope for lower level characters. - Flattening a tile will now lower the tile if you do not have the final dirt needed to raise it to a flat state.
- Change: Reduced the house planning calculation by 5 to make the first tile of a house free.
- Change: Death message for a creature dying of disease or starvation now varies depending on the creature's body type, and has improved grammar.
- Change: Many soft or pliable items (such as pelts, leather, and many cloth items) no longer check the specific dimensions of the container they are placed in. In other words, the container must still have enough volume for these items, but simply being too large in one direction will no longer cause them not to fit. This means that some items may fit in containers they did not fit in before, such as colourful carpets fitting inside large carts, and pelts fitting inside small chests.
- Change: The burn warning for placing items on something that will damage them is now an alert and will be a different colour in the event tab.
- Change: Sound options in the settings can now all be changed while the game is running.
- New: Double-clicking the spell effects icon bar will now toggle the spell effects window on or off.
Treasure Hunts:
- Players will have a chance to find treasure maps during rare rolls on the following actions:
-Farming/Harvesting
-Botanize/Forage Actions
-Digging
-Mining
-Investigating Archeology Sites
-Fishing/Dredging
-Praying
Different maps have different difficulties. Harder maps will be less common but have better treasures!
- Will be between 2-3 steps long
- Will have very small combat challenges occasionally.
- Will not be terribly far from the locations they are found.
- Can be 3-5 steps long
- Will have decent sized and not infrequent combat challenges.
- Will be a moderate distance from the locations they are found.
- Can be 4-6 steps long
- Will always have difficult creatures to kill for most every step
- Will be long distances away from the locations they are found.
There are several different clue types to help you find your treasure!
-Any guard tower that are not enclosed or near or in a village
-Colossus that are not enclosed or near or in a village
-Mission Constructed items that are not in caves/enclosed or near villages.
-Will mention what map grid it is near, this becomes less precise the more difficult it is.
Digging up treasures!
Journal update:
- “Hunting for Clues”: Involves actions that can find treasure maps, and rewards you with a bonus treasure hunt map as well as 1 hour of sleep bonus and a new title.
- “Hunting for Treasure”: Involves finding treasures, and rewards you with a random high-tier treasure hunt prize as well as 1 hour of sleep bonus and a new title.
Graphics Profiles and UI Changes:
The settings windows (both the launcher and in-game versions) have been shuffled around to a new layout to support the addition of graphics profiles available on the Graphics tab.
-There are some settings that are changed within these profiles that will require a client restart before taking effect, but since the majority do not you are able to change your graphics profile while the client is running for an immediate change.
-Selecting these profiles does not change your custom settings at all, so you will be able to switch from Custom to one of the profiles and back with no lost settings.
Existing players will default to the Custom profile, while new players will default to the Medium profile.
- The majority of UI elements have been shifted to buffered rendering, meaning that they will no longer update every frame, instead only when changed.
- In addition to this, there is a new setting in the Custom Graphics tab to allow limiting the FPS of the UI independently of the normal game FPS.
- Enabling this setting should increase overall FPS in most cases, with the downside of the UI feeling less smooth the lower the UI FPS limit is set.
- Some windows (particularly animated ones) are excluded from this buffer and will update at the normal game FPS.
Other Changes:
- Text rendering should be slightly faster.
- Disabling reflections and animations will now properly disable them.
- The in-game browser will no longer load in the background if the Wurmpedia setting is disabled.
- Terrain detail and tile decoration settings are now editable while in-game.
- Fixed the hitbox of the hide button on the Main Menu.
- Added an option to the User Interface settings to hide filters in inventory windows.
- Added an option to the User Interface settings to keep the fight window disabled in combat.
- Fixed a sizing issue with clicking through the invisible part of window headings.
- Fixed item icons in inventories not scaling up properly with UI scale.
