Please find the list of fixes and adjustments included in this update below.
Fixes & Adjustments
- Fixed issue where "defend" automatically triggers after countering.
- Fixed issue where countering can cause ammo inventory to recover past maximum capacity.
- Reduced ammo reserve limit to 60% of previous limit.
- Fixed issue where sniper rifle ammo picked up by player can randomly change to 20 or 40 rounds.
- Fixed issue where setting "Aim Mode" to "Hold" will cause player to automatically enter scope view after cutscenes.
- Fixed issue where firing shotgun produces assault rifle cartridges.
- Optimized brightness level of "Ray Tracing: Global Illumination" in the area with burning wood.
- Adjusted ammo location near restaurant's entrance.
- Fixed issue where shield-wielding enemy soldier can get stuck in buildings in the area after the restaurant.
- Fixed issue where "Grapple" icon does not disappear after reaching the final area in "The Primordial Flood".
- Fixed issue where player can accidentally exit the mission area at the beginning of "The Primordial Flood".
- Fixed issue where player can climb the building near the reed field in "Surrounded" by activating "Aerial Slash".
- Fixed issue where player can get stuck in the wall by activating "Aerial Slash" after going through the window in "Changes".
- Optimized command prompt sensitivity when going through window in "Changes".
- Extended the range of the Giant King's magma attack (second battle).
- Extended the shockwave radius of the Giant King's attack (second battle).
- Extended the shockwave radius of the Giant King's boulder attack (second battle).
- Optimized Giant King's AI (second battle), reducing the frequency of left/right magma attacks while increasing frequency of forward magma attacks.
- Adjusted the amount of blood produced when enemies are attacked by player's Light Blade.
- Adjusted the brightness levels of the light effect when the Six-armed Emperor summons the eagle or snake.