Hi all,
I've had some time available (yay holidays!), so I put together a new level selection system. The new system is way cleaner than the old one and will let me add new levels a lot more smoothly. It adds a better level layout that makes it a bit easier to see the best time and score users have for individual levels.
To put the new level selection system to the test, I've also added 10 new levels! levels 31-40 add two new behaviors to existing spheres as well as two totally new challenge spheres. I wanted to add a bit more of a challenge ramp up for this level group. I think these new spheres will give a satisfying level of difficulty, without going overboard. Starting at level 31 you can expect to see:
- Blue spheres will regenerate until their parent green sphere is destroyed.
- Green spheres can go "out of phase". This effect has a random trigger but a fixed duration.
- The new dark blue spheres will drastically slow your spheres that enter their region and destroy slow movers.
- The new Brown-green sphere acts as a tether for its paired red sphere. Red spheres will patrol the area within their tether range and consume spheres they encounter. They will duplicate themselves after consuming enough mass.
