Patch 2.0.3b
--Blitz--
- Final Perk added (perk number 300!): boosts the effectiveness of Execute effects to trigger at 50% hitpoints instead of 30%.
- Fixed a bug where if you had 0 potions from perk and then gained bonus potion uses from alchemist's advanced training the potion could bug out when used.
- Fixed a bug where portraits to left on beating a Blitz Mode mission would disappear if Warden changed suit colors after winning the mission.
- Fixed a conflict between Boulder and Rat Executioner's Chains.
- Fixed an animation issue with Holy Dragon that was only present in Blitz Mode.
--Base Game--
- Fixed a loadscreen tooltip: the tooltip for locking on was missing a part of a sentence.
- Fixed a bug with Arcanist Advanced Skill Arcane Beam where certain effects could reset the cooldown.
- Rapid Jab fixed with Fast Forward (was now too slow at low jab counts).
- Fae Magic Advanced Skill will now give the +2 AP instantly instead of after a delay.
- Fixed bug with death dragon + right click bestiary opening to Holy Dragon.
- Fixed bestiary enemies slain to not show 'Defeated -2' in certain circumstances.
- Fixed a bug where Guardian's Sand Storm could trigger Werewolf's X Slash if Sandstorm dealt damage more than 1 second into player turn.
- Fixed a bug with Alchemist's Field Mixer passive where if you split up on a turn where you gained a bonus potion it could trigger the passive an extra time giving you double bonus potions.
- Fixed a Lizard God bug when Alchemists Split Up while targeted by Holy Bomb.
