This update continues from before, Major changes in internal processing that are the premise of implementing the multiplayer function, The game system and map were changed.
I think you can enjoy it even more.
Game system changes
- Set up several mission areas. The next mission area appears at the end of the mission.
- Coins / recovery drugs / weapons (low probability) appear at the end of the mission.
- A boss area appears when all missions are completed.
- Abolished movement limit area in boss area.
- Changed the stage end area so that it appears after boss defeated.
- Weapons now appear when the boss is defeated.
- Changed so that normal enemies that appear once reappear after a while.
- Changed the composition of the terrain and enemy appearance position of all stages.
- Reviewed music at some stages.
Internal processing changes
- Subdivision of linkage processing with multiplayer function and change to event driven type.
- Review the scene movement process.
- Changed input system to be assigned to each player.
Change screen
- The player's level / avatar / health / stamina / experience value bar is displayed at the top left of the screen.
- Detailed information on player health / experience values can be viewed on the inventory screen.
- Delete health value above character
- Abolish normal enemy marks from indicators around the screen
- The weapon type of the team member was displayed.

- Separate tutorial into dedicated scenes.

Improved processing capacity
- Pause AI (enemy / team member) away from the player
- Review the processing speed of the enemy discovery routine.
- Review of rendering process
- Changed the character shadow to a simplified version.
- Reduction of excessive effects
Other
- Slightly modified strength / speed of Bee / Wolf
- Changed the maximum number of items to be changed from 99 to 9999.
