Dear Scavengers, Hackers, Rebels, and Cyber-Nomads!
The last weeks of work have been very intense and fruitful for Danger Scavenger...
A large part of the work was related to the creation of console versions of the game for Nintendo Switch and the soon debuting Atari VCS.
Thanks to this, the game has gained a lot of optimization, which results in the PC version of lower hardware requirements, greater smoothness of operation, and better-looking graphics at each level of graphics settings.
The gameplay itself has been smoothed out and got a lot of small improvements and adjustments to boost the overall experience of the game.
:1scoreSD: improvements:
- performance optimization of many aspects of the game incl.: post-processes, models, particles, etc.
- each of the graphics settings is more optimal and at the same time has gained in graphics quality
- enemy missiles are visually more varied and more visible
- better controller support incl. navigation in the HUD (e.g. in the workshop window)
- it is no longer possible to eliminate enemies outside the screen and the line of sight with impunity. In such cases, they will not remain defenseless and will attack the player even if it is out of their sight

:ohnobug: Bug Fixes
- after winning Arcade Mode, the entire inventory was not saved, but only 3 items and weapons (as if the player died)
- projectiles reflected by melee weapons were time incorrectly rotated
- the boss did not attack the player when he was at a long distance
- enemies increase their attack range when they take damage
If you find any bugs or have ideas for new game features or improvements, be sure to let us know on the Steam Community or Discord!
We are listening, we are here for you, and we want to make a great game!
