FIXES:
- The Swamp: Removed a glitch that made entering the Manufactory(the second building) impossible. Removed a glitch that made the zombies unable to walk through some doors. Overall collision improvements around the map.
- Optimization: Removed experimental features that killed performance.
- Texts: We've removed the unintelligible garbage from the tutorials.
- WMR Support: Controller bindings for WMR is now fixed.
NEW ADDITIONS
- Tutorial: We've done a complete rework of our tutorial. The new tutorial features a full voice-over, has a more simplistic approach and it's fun.
- Melee Combat & Weapon Holstering: Melee combat adjustments made to damage/swing velocity balance. Now it feels more natural to hit something rather than killing air. Weapon holstering is changed. To better visualize if your weapon is going to be stored or not now you'll see an outline of your weapon if you put it on your belt. The quick draw area is enlarged. With this picking up weapons from your holster will be much easier than before.
Once again we're very sorry about the rocky start. But as we said from day one this is a passion project for us, we're not disheartened and we're going to make Buried Alive: The Annihilation VR meet its full potential.
Thank you for sticking with us this far,
-The Two Ravens
