Experimental Changes:
- The arm and hand logic is completely reworked. Now the arm and hand is a single mesh. Also now the hands can go through objects. However, the hands still act the same when they are holding an object.
News and Fixes:
- Ammo pouches are moved to the belts
- Headshots and full-body explosion gives more points
- Now you can see an indicator of how many generators are there on the generators.
- Door texts are fixed
- Typos on the pages are fixed
- Generator handle collision bug is fixed
- Now added a smooth turn setting
- The shop is changed (once again)
- Now you can hold and drag zombies (now while moving with controller)
- Now you can chop off the zombies limbs
- Now there is also a damage indicator on shields
- Unique upgrades to all ranged weapons
- Fixed the problem related to storing easter egg items
- Fixed the problem with randomly dropping the weapons
