GAMEPLAY UPDATES
- Lv1 "parry attack": All tanks now have a Lv. 1 charged-attack that allows them to parry enemy bullets without it ricocheting back into them, the intent is for it to act as a shield and an advanced technique for skilled players. Slightly longer charge window than before (now charged between 0.2 sec~0.5 sec).
- All bullets can now be parried back into the attacker (previously Seeker and Grenade bullets do not).
- Seeker missiles are sped up by 25% with rotation speed decreased, so they can now now fly around obstacles and be a stronger threat than before.
- Seeker and Bouncer can only have 3 active bullets at a time, to balance against spamming.
PERIPHERAL UPDATES
- Lots of new "art review" entries for the scoreboard.
- Scoreboard star rating system updated: only winner gets 5 stars, everyone else have to earn up to 4 stars based on their kills.
- Visual overhaul for main menu!
- Subtle logo tweak.
- Winning by painting made easier in Combat mode (since only Splatter counts towards pixel-score and not Trail paints in this game mode) and made harder in Night mode (since both paint types count towards pixel-score).
SYSTEM UPDATE
- Fixed the major major problem where none 16:9 monitor displays break the graphics!
BUG FIXES
- Bug where the game ends when other players are in the process of respawning and only 1 player is active on screen.
