Hello!
We announce the finalization of most of the main quest-line. So why don't we release the new content? Because, we are now tackling the secondary quests that will fill the open-world of 'Wigmund'. We cannot consider a game being truly open-world without secondary quests in a wide variety of environments.

Speaking of the environments, we've finished the design of the open-world part, along with caverns that have a seamless transition:

The player will have the opportunity to explore many secondary dungeons and caverns:


Oh yes and we have a full day/night cycle along with atmospheric events like lightning strikes and rain. And that just because ghost stories are better told in the dark... That is, some quests require to be night in order to acquire or complete them:


And that's not everything! But you will have to see for yourself, if you dare venturing into the dark...


And many equipment pieces: swords, axes, hammers, shields and everything else that a RPG should have:


New enemies will also provide unique and tough challenges for your hero. They will include:
- Trolls
- Whelps
- Ghosts
- Spectres
- Wizards
- Elementals
- Imps
- Beasts

This is the final piece of news before launching the beta of the open-world. With most things in place, the ETA for the open-world content is going to be late Q3 or early Q4 this year. But, please, keep in mind, development is a bumpy road and we might encounter unexpected delays.
© 2021 The Scholastics / Wigmund. The Return of the Hidden Knights
