Hello!
We hapily announce that we're very well under way with the preparation for the Early Access. A huge part of this was the finalizing of the features, fixing of bugs and, of course, heavy optimizations for a smooth experience during gameplay. We think that the optimization part is not always provided a high priority, and that is why it was very important for us, since the game-play requires a very smooth combat experience.
That is why for 'Wigmund' we have created a special grid system that enables and disables entities on the fly as they are requested, and volume based instancing areas that automatically merge meshes at runtime into instances in order to reduce draw calls in a certain region.

Without too much ado, here are the results at maximum quality and the PCs specs that ran the game:
1. AMD Phenom X4, 12GB RAM, GTX970: Average 90FPS
2. AMD Athlon 3000G, 4GB RAM, GTX1050: Average 110FPS
3. AMD Rysen 5 4600H, 16GB RAM, GTX1650TI: Average 140FPS
Those are certainly not state-of-the art gaming rigs, and we hope that through those optimizations our game will run smoothly on the widest possible range of hardware.
As for the Early Access content we will have around 3 hours of game-play (probably around 4 for less experienced gamers) containing a part of chapter III. The game will have 5 chapters upon full release. The price will be around 15-19$ for EA and somewhere in the 25-30$ range for the full version. We will plan to release chapter after chapter every 3 months, now that we have all the base systems in place and fixes every week when that will be required. Each release will increase the game's price.
It is very probable that we will not be able to handle localization now, and that we will not be able to support controller (not even partially) but we hope to introduce it with the first content patch.
Aaaaand the release date... Since we still have balancing issues, some bugs, mostly related to the save/load feature we can't be completely certain, but it is very probable that we will have it somewhere in December.
Even better, while the programming part goes on, the props and environments are comming allong quite nicely, having finished more environments for caverns, woods, and villages!

Stay tuned for future updates on our social media and news section!
© 2020 The Scholastics / Wigmund. The Return of the Hidden Knights
