Hello there,
I've been pushing sneaky updates again and it's time to reveal what was changed in them! But first I want to bring your attention to a couple of important things...
Translations
Localization code is almost done and I think I managed to catch about 95% in-game strings. A few stray "CHAR_NAME_NINJA" will likely pop up here and there and translations will likely lag behind new content, so don't be too annoyed about it - it'll get cleaned up eventually.
As far as languages go, Polish is already in the game and being tested, German is being worked on, Russian coming soon and I'll do a mediocre Lithuanian on my own. That's gonna be it for the first batch and later I'll look into adding more.
Also achievements likely won't be translated. Sorry for that, but dealing with Steam's backend is too painful...
Multiplayer
I wanted to signal boost the fact that there are MULTIPLAYER modes in Card Hog. They're local-only at the moment, but you can use Steam Remote Play or Parsec and duel or co-op with a friend. Good news in this area are that I started playtesting those modes more and they should be improved in the future.
If you already tried them out and have request or ideas - leave them in the forums!
And now back to the update...
Major Changes
- New enemy: Zombombie
- Molotov will set the ground on fire
- Poison splatter will turn empty tiles to poison puddles
- Fixed a bug which would cause effects (poison, fire) do damage in the same turn they're applied
- Fixed a bug which would stop inventory cards from spawning in zombie mode
- Fixed a bug where bosses wouldn't drop loot when body-killed
I wanted to show appreciation to everyone who took their time to send in their feedback, ideas and bug reports, so here's a separate section showing changes and fixes that happened because of YOU.
Community feedback
- Card values are now displayed in the deck browser
- Cached side quests, so they couldn't be rerolled by activating fridge again
- Fixed a rare crash when certain cards are removed from the deck
Other Changes
- Added more enemies to zombie mode
- Deck button now has card add, remove, repair and discover animations
- In card info type and subtype are shown instead of my silly note
- Card uses are shown in card info popup
- Flamelets got a health buff, but decay over time
- Chainsaw attacks now hit all surrounding enemies
- Added custom cursor + size settings
- Added decoration for active menu button
- Added "save" icon to saved mode buttons
- Removed health points from Poisonade
- Fixed shrines not being removed from the deck (temporary bug)
- Fixed a bug where card could trigger events it shouldn't trigger
- Switched VSYNC on by default to prevent some rare crashes
Cheers!
SnoutUp
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