Hello there,
From the beginning Card Hog had a bit of an awkward mechanic where damage over time effects (poison and fire) would cancel when the health of the affected card reaches 1 point. Initial it was done to nerf damage over time skills and protect the player from unfair-looking deaths, but I feel like it's time to improve it.
I'd like to hear your thoughts on these changes I'd like to implement:
- Remove damage over time protection from the enemies
- Balance (nerf) certain skills if needed
- Add damage over time protection of player as a difficulty modifier (used in Loop Challenges)
If you have other kind of suggestions I'd like to hear them out!
Cheers!
-
SnoutUp
