Hello there,
Very sleepy, so this will be a quick update post. I've got a few new things to talk about!
Economy changes
I'm trying to slowly move away from current way coins are working (or not working, depending on how you look at it), so in the latest update Loops game mode will use run coins for card purchases and removals as opposed to total coins you have accumulated over previous runs. I feel that this should make the game more interesting in a sense that spending this currency will feel more meaningful. It will also give more value to coin-related drops and rewards.
Nemesis system
Added a simple nemesis system, so be aware of what enemy defeats you now, since it will be possible to meet the "same" card during the next run. It will have slight health and damage upgrades, but also drop a higher value loot!
Major Things
- Labs: changed the way coins work in Loops mode
- Increased coin drop value in Loops
- Added nemesis system
Other Things
- Added informational popups in game mode menu
- Added a few achievements (knight kills and snacks)
- Fixed NPC in classic endless not resetting item selection
Community
Check out these new outfits you can use for your hog!
https://steamcommunity.com/sharedfiles/filedetails/?id=2174604481
https://steamcommunity.com/sharedfiles/filedetails/?id=2173901124
https://steamcommunity.com/sharedfiles/filedetails/?id=2174113669
Join Card Hog community by participating in forums, Discord or Twitter!
Cheers!
SnoutUp
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https://twitter.com/snoutup
https://discord.gg/EpdZqS6
