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Fewer bugs, but more shrines, slimes and explosions

Hello there,

this is gonna be a long one! Once again I start with a major THANK YOU to everyone who sent their feedback in forums and Discord. Only with your help I was able to catch some of the sneakiest bugs and fix glitchy combinations I haven't even thought of.

If you keep an eye on your library updates, you probably noticed that there were a lot of going on with this game. Here's the most important changes... that I remember.

MOST RELEVANT

  • New spell-like mechanic: Shrines
  • In-game achievements
  • Permanent achievement bonuses
  • Upgrade stones (character health and strength)
  • New boss-tier enemy: Slime King
  • New enemy/trap: Bombi
  • New enemy/trap: Bee Hive
  • New NPC: Assassin Hasin
  • New NPC: Magic Sword
  • New item: Town Sign

GENERAL

  • Scrap gain from weapon switch capped at 10
  • Weapon upgrade tier capped at 5
  • Damage popups have +/- signs due to popular request
  • Shovel damage decays by digging
  • Anvil spawns much more often
  • Slime split health now scales with original slime
  • Slime split only removes single item tier now
  • Fire enemies are immune to fire-over-time effect
  • Poison puddle now keeps properly decaying after reverting from juice
  • Mind controlling an enemy will cancel their attack now
  • Buried moles can't be damaged/killed anymore
  • Fire thrower secondary damage will now be 0.5 ¹
  • UI buttons and menu backgrounds which look less crappy
  • Multiple balance tweaks

¹ might revert this back later

BEGONE, BUGS!

  • Fixed secondary fire thrower damage glitch (was tied to first target health)
  • Fixed fire trail glitches when using shovel
  • Fixed Bull Rush freezing the game when used on the character
  • Fixed target indicators displaying over card selection menus
  • Fixed non-trap cards triggering "on knockback" events (when using hammer)
  • Fixed mind controlled enemies damaging character instead of switching places
  • Fixed Hamsin ignoring certain deadly situations
  • Fixed a lot of bugs caused by newly added mechanics and cards

Cheers!

P.s. Card Hog has an Android version too. Currently it's almost the same as Steam build (-playground +ads) and not doing too well, so any downloads would be appreciated!

Feedback thread:
https://steamcommunity.com/app/1163740/discussions/0/1637549649098058544/

SnoutUp
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https://discord.gg/EpdZqS6