In a matter of weeks our first major content update will arrive! Here is a preview of what we have in store.
New Region
The Maddening Murk
This gurgling bog is unpleasant in many ways, but the worst has to be the Tendrils, a family of nightmarish appendages emerging from every corner of the swamp. And surprise! They have a beef with the Slorfs. The good news is that Tendrils only move within muck tiles, so you can pick your battles. The bad news? The muck is a quagmire of slow moving terrain you need to prepare for amongst the other hazards. The environment itself is the Murk's toughest enemy.

The Murk adds a host of unique content of all types, including a terrifying new boss
Poison
Poison can appear in any region, but it is particularly pervasive in the Murk. This isn't the typical "tick some damage" condition, each stack of poison reduces one food from the Slorf's tummy each turn and when the food runs out, poison starts doing damage.
The cure is simple: a cool drink of water, from any source. As you might guess though, clean water isn't exactly common in the Murk, so plan ahead and make use of sharing whenever you can. If you get caught unprepared it is doubly devastating since the Slorfs use food to pay for move cards. (Did I mention that mobility is critical in the Murk?)

We will leave the metaphor to your imagination
New Resources
Mudsnack
Mudsnacks are nutritious little muck swimmers which provide a huge boost in food. There is only one problem: THEY ARE POISON, and there is no master sushi chef in sight to prepare it properly. It's not an issue as long as you have a drink handy, so line things up and you will grow to love this noxious snack.
Cane
A sliver of hope lies in this new resource card, which is consumed to gain water, or used in crafting for staff and spear recipes. In the Murk, this provides an especially tough choice, do you use it in crafting or keep it for an emergency poison cure?

And More!
- A new member of the will of the wood
- Warren difficulty tuning
- Resource balance
- Bug fixes
Final thoughts
Beyond adding a bunch of fun new stuff, this update has a larger goal of really upping the replay value of the game and deepening the strategy of deckbuilding.
In the Thrix Warren, you need to prepare to be ambushed by tough enemies with psionic powers, and carefully choose your moment to chow down on a bunny. Where the poison and muck of the Murk provides a different challenge, that requires different cards and tactics to deal with. What works in the Warren, may sink in the Murk.
You won't know which region you are heading into right off the bat, so you need to keep flexible for both scenarios, and then pivot hard to specialize once it becomes clear.

Thank you and see you in the Murk soon!
- Righteous Hammer Games
