After releasing the massive Into the Murk update, we took a much needed break in December. We then kicked off the year by cleaning the slate and locking down our plans for 2023, which we are excited to finally tell you about!
If we made one big adjustment, it was realizing that a single roguelike mode isn't enough to fully realize the potential of what ZOR can be. It's a great one of a kind challenge, and will always be a core mode of the game, but there is so much potential for a multi-run mode that we can't ignore.
A mode with several runs allows us to add more secrets, puzzles, rare surprises, and goals that tie into a bigger picture.
We are working on a new second mode, we are tentatively calling campaign.
Campaign
In a campaign, you will go on many expeditions, searching for resources and rare artifacts to fuel the construction of the greatest Slorf architectural project in history. With advancements to the project site, you will gain more tools to push further and into more dangerous regions. Death will be a bummer and reduce what you can bring back, but it will not be the end, merely a setback.

What does this mega structure do? That's a secret only the Elder knows right now
This work is well underway and we will share more details soon!
Coming Soon
Of course, while working on campaign we will continue to expand and support pilgrimage mode. In fact our next update brings a chaotic new boss: The Underflock General

Our most dynamic battle yet, and a new alternative to the Monstrous Grimp in the Rugged Steppes, the Underflock General brings all the firepower these subterranean birds can muster. Deck building for mobility will be paramount, with the general orchestrating a barrage of mines and missiles from behind multiple layers of defensive emplacements.
Additionally, in this update we will be bringing Warren and Murk difficulty into line with a balance pass.
The Road
Here is the new roadmap with our revised and more ambitious plans:

Working on the Murk we simply could not help ourselves adding double the content we planned. Which should be amazing news, but it just leaves an impression that it was late all because we threw down dates too quickly, so no more guessing of dates.
Expect something significant every month or so, with smaller bug fixing and tuning patches in between as before.
Thanks for playing ZOR!
Clint and Gavin
