Over the turns goes by, players get in a passive way the different progression points from their respective areas according to the environment and the actions & decisions made by the player, the player can reach the Civ traits and knowledge nodes based on the different Progression points. The Progression System in BOC is divided between the knowledge tree and the Historical Timeline.

So, let's view the different progression areas in BOC, the Progression points are the different units of the
Progression system. There are 9 different areas of progression points, 7 are simple and 2 advanced.

For example, some civilizations will be more focused on war and expansion, so to unlock it and progress over their civ traits will require more often a combination of War and Expansion points (like the Gutians), meanwhile others will be more focused on Religion and Knowledge.
- War points: They are obtained by war, combat or violent behaviour, like recruiting troops, combat, hunting or aggressive behaviour (expansion by e.g), cold biomes allow earn points faster.
- Knowledge points, They are obtained by development knowledge, like build cultural buildings, exploring or, on the base of your progression on the technological / knowledge tree
- Religion points, They are obtained by expansion the Religions, like build cult buildings (especially carrying out wonders) or religion expansion through religion agents. Politics points, They are obtained by related to political behaviours, like on based on your cities development administration, your work power (not slaves) and on your diplomatic projection/relations ... and on your current army power/garrison troops.
- Trade points, They are obtained by related Trade behaviours, like exploring (especially maritime), and based on your production generation, or directly, creating your trade nodes and develop their influence areas/power, warm biomes allow earn points faster.
- Expansion points, They are obtained by acts related to Expansion of your civ, most obviously through expanding your territory, conquest and exploration.
- Grow points, They are obtained by acts related to Grow and development of your civ, like your population statistics, farming/hunt production, or based on your cities development, warm biomes allow earn points faster.
- Military points, They are Obtained by through War + Politics + Knowledge points.
- Philosophy points, They are Obtained by Politics + Knowledge + Religion points.
In general, we want to bring a natural system through which all behaviours will be closely related, and each Area got to cover a long range of possibilities, So we want to test in deep, expand and improve the system during the Early Access step.
