Thank you for your continued support of Idle big devil. In the new version, we spent some time to fully optimize the performance. In order to allow more new players to come to the game in the follow-up promotion, we have also adjusted the novice process. Although it took a lot of time, we hope it is worth it. Thank you for your understanding.
HERO ADJUSTMENTS
1. Casio:
* Talent 1:
Old: When attacking, 3%/4%/5% of the target's max HP will be removed (Deals up to 160%/190%/220% of own attack power damage).
New: Attack +40%/56%/80%. When attacking, 3%/4%/5% of the target's max HP will be removed (Deals up to 160%/190%/220% of own attack power damage).
* Talent 2:
Old: Attack +40%/56%/80%. Critical Chance +20%/28%/40%.
New: Critical Chance +20%/28%/40%. Gain control-immune bonus and become invincible for 2/2.5/3s when taking fatal damage and immediately restores max rage. If the enemy is killed within the BUFF duration, the BUFF duration will be refreshed. After the BUFF duration expires, Casio will die.
2. Wizard:
* Exclusive:
Old: All her summons increase their attack by 20% whenever one of them falls.
New: Increase Imps' attack by 100%/140%/200%. The range of damage received by the Imps is reduced by 99% and gains 70%/80%/90% resistance.
The Imps will inherit the wizard’s critical strike, dodge, and damage reduction.
3. Knight Leader:
* Rage Skill - Fight Ahead
Old: Become invincible and gain 50%/70%/100% speed & attack speed for 3.5s/4s/4.5s (Each use will reduce the maximum duration by 8%, not less than 1.5s); Preferably attack ranged enemies. Passive: The Knight Leader has a firm will. When controlled and silent, he can also release his Fight Ahead, and he can cause two damages when attacking.
New: Charge forward and cause 300%/420%/600% damage to enemies on the path, and be invincible for 1.5s. During invincibility, attack speed and movement speed will be increased by 50%/70%/100%. It cannot be slowed and preferably attack ranged enemies. Passive: When attacking, it causes two damages and has a 15% probability of triggering the Fight Ahead.
* Talent 3:
Old: Increases attack power by 30%/42%/60%, reduces damage taken by 15%/21%/30%.
New: Reduces damage taken by 15%/21%/30%. When ally died, the Knight Leader becomes angry and increases 50%/70%/100% attack power and 100%/140%/200% attack speed for 2.5s (Not stackable).
4. Talos:
* Exclusive
Old: Gain 5% damage reduction and 10% attack for 3/4/5s when attacked (Caps at 9 stacks).
New: Gain 5% damage reduction and 10%/13%/16% attack for 3/4/5s when attacked (Caps at 9/10/11 stacks).
* Talent 1
Old: Gain a flame shield that reduces 30%/35%/40% incoming damage and damages enemies with 200 yards for 50%/70%/100% attack power.
New: Increase attack by 30%/42%/60%. When entering battle Shield of Fire is activated, which reduces the damage taken by 30%/35%/40%, deals 50%/70%/100% damage to the enemy within 250 yards per second
* Talent 2
Old: Gain 30%/42%/60% attack and 22% HP.
New: Increase HP by 30%/42%/60%. Units burned by the Shield of Fire will gradually take more damage from Talos up to 100%. Single damage to Talos cannot exceed 10%/7%/5% of his max HP.
5. Black Robe:
* Exclusive
Old: Gain 50%/70%/100% attack and 100%/140%/200% life steal for 5s and surely survive next 2.5/3/3.5s when the HP gets below 30% (Can be triggered only once per wave).
New: Gain 100%/120%/150% attack and 100%/140%/200% life steal for 5s when HP gets below 30% and surely survive in next 2.5/3/3.5s (killing an enemy within the duration will refresh it. Not killing enemy will trigger once per wave).
* Talent 1
Old: Increase attack by 20%/28%/40%. Summon a Mummy (Caps at 5 summons), each with 30% of Black Robe's HP and 40% of Black Robe's attack, to help fight for every enemy kill.
New: Increase attack by 20%/28%/40%. Every 7 attacks will turn the target into a mummy for 1.5 s. Mummies cannot attack and take 50%/70%/100% more damage from Black Robe.
6. Lich:
* Rage Skill
Icicle damage increased: 120%/170%/240%→150%/210%/300%.
* Talent 1
Icicle duration 1s→1.5s.
* Talent 2
Old: Icicle marked enemy attacked, increase 50%/70%/100% damage.
New: Icicle marked enemy attacked, increase 60%/80%/120% damage.
7. Molian:
Increase 20% basic range.
* Exclusive
Old: Gain 8% more attack speed (Caps at 10/17/25 stacks).
New: Each strike grants a bonus of 8% attack speed and attack damage (Caps at 10/17/25 stacks).
* Rage skill - Rogue Hunter
Old: Increase range by 50% and attack speed by 200%/280%/400%. Each attack sec kills enemies with the lower HP. Only works for whose current HP is below Molian's 800% attack power and will not sec kill invincible units. Preferably attack the enemy with the lowest amount of HP and lasts for 5s.
New: Increase range by 50% and attack speed by 200%/280%/400%. Each attack sec kills enemies with the lower HP. Only works for whose current HP is below Molian's 800% attack power and will not sec kill invincible units. Preferably attack the enemy with the lowest amount of HP and lasts for 5s. Passive: The lower the target’s current HP percentage, the higher Molian's increased attack, up to 200%.
* Talent 2
Old: Increase attack by 30%/40%/50%; When attacking, ignore enemy defenses by 15%/21%/30%.
New: Increase attack by 30%/42%/60%; When attacking, ignore enemy defenses by 15%/21%/30%.
* Talent 3
Old: Increase HP by 20%/28%/40%; Gain a 20% chance to silence the target for 1/1.4/2s upon hit (Silenced units cannot use their skills and talents).
New: Increase HP by 20%/28%/40%; Gain a 20% chance to silence the target for 0.8s upon hit, dealing damage equal to10%/14%/20% of target's current HP (Silenced units cannot use their skills and talents, ignoring armor and damage reduction).
MAJOR OPTIMIZATION
1. Fully optimized the game performance, including loading data of various interfaces.
2. Optimized the map loading speed.
3. Optimized the novice process to make it easier for novice players to understand the game.
4. Optimized the Hall of Heroes. Divided into three functions: Hero Temple - Hero Combination, Inventory - Hero Star Up, you can combine 5-star heroes and 9-star heroes with one click.
5. Optimized the hero interface, collect some functions into the hero interface, highlight the button of rising stars, which is convenient for new players to understand.
6. The unopened buildings in the guild territory are temporarily blocked, and the guild boss has added a mark.
7. Optimized the level contract, high-star heroes will bring a higher contract level bonus. A 15-star contractee can add more 10 levels.
8. Optimized the sign-in mechanism, you need to log in on the same day to receive rewards.
9. The combination and evolution interface has marked the required heroes and stars, so it will no longer be impossible to distinguish the required stars.
10. The equipment decomposition is changed to a function of resetting the enhanced level, which consumes 1000 diamonds to return all enhanced stones and ascension stones.
11. The 19-star hero test is open, which can be unlocked after passing the 6000 level. (Note: The top level of the campaign and Tower of Infinity is 9000, and the upper limit of the hero star rating is 20. Both of these will not be increased in the future, we will develop cross-server gameplay instead.)
12. In order to increase the benefits of equipment enhancement, we have increased the attributes of the suit, which will increase the contract level based on the enhancement level of the suit. Only 5 sets of effects will be calculated at most.
OTHERS
1. The upper limit of stamina is modified to 100,000.
2. The hiding method of chat and the trigger range of hidden buttons of chat have been optimized.
3. The hero interface of card draw has been optimized.
4. Solved the problem that the card in the campaign prompted ‘wrong parameters’.
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Contact Us
Discord: https://discord.gg/rTTt4hT
Facebook: https://www.facebook.com/IdleBigDevil/
Reddit: https://www.reddit.com/r/IdleBigDevil/
Meanwhile, looking forward to your reviews on steam!
We will continue to work and improve the game with the suggestions we have received. Thank you!
