The game will have an update soon! Thank you for your support and love to Idle Big Devil. Let’s take a look at this update.
NEW FUNCTION
Honor Town, which symbolizes strength, honor and has multiple benefits. Each player can only occupy one Honor Town. It will not show the ownership and the attacker's name when attacked.
Features of Honor Town: The name is Honor Town, the color of the town is yellow, which is different from that of the ordinary town.
NEW CAMPAIGN LEVELS
The 6,001-9,000 level is open in the campaign. There will be a relatively good income increase.
SEASON ADJUSTMENT
1. The difficulty of obtaining season chests after level 6 has been reduced. The difficulty of obtaining season chests in the early period has been revised. The overall difficulty of obtaining season chests has become simpler.
2. Increased the points you get from killing monsters, capturing individual towns and capturing the advanced towns.
HERO ADJUSTMENTS
1. Leto:
* Talent 1:
Old: Increase attack by 30%/42%/60%; Throw a punch forward knocking off enemies in the line, stun them for 1s and damage them for 250%/300%/350% attack power (CD 4/3.5/3s).
New: Increase attack by 30%/42%/60%; Throw a punch forward knocking off enemies in the line, stun them for 1s and damage them for 250%/350%/450% attack power (CD 4/3.5/3s).
* Talent 2:
Old: Reduce damage taken by 15%/21%/30%, Taunt enemies for 1/1.4/2s upon hit (Fist of Gaia and Talent 1 can also be triggered).
New: Reduce damage taken by 15%/21%/30%; If the enemy is taunted 3 times in a row, it will suffer a damage (10% of max HP + Leto 400%/500%/600% attack). Fist of Gaia and Talent 1 can also be triggered.
* Talent 2:
Old: Increase 30%/42%/60% HP; Gain 1.5%/2.1%/3% HP restore for every taunted enemy alive.
New: Increase 30%/42%/60% HP; Gain 2%/3%/4% HP restore and 10%/14%/20% Resistance for every taunted enemy alive.
2. Ito:
* Rage Skill:
Added additional effect. Enemies attacked by rage skills will be bewitched for 1.2 seconds.
New passive effect: 10% chance to bewitch the enemy for 0.8 seconds during normal attacks special arrow cannot be triggered)
* Talent 1:
Old: Increase attack by 30%/42%/60%. There is a 25% chance of shooting a special arrow upon hit, dealing 240%/280%/320% damage to all enemies and absorbing 20%/25%/30% attack speed of the target for 3.5s
New: Increase attack by 30%/42%/60%. There is a 25% chance of shooting a special arrow upon hit, dealing 240%/280%/320% damage to all enemies and absorbing 20% attack speed of the target for 3.5s (can stack up to 3 times for each enemy).
* Talent 2:
Old: Increase attack speed by 30%/42%/60%; Reduce the healing effect of the target by 22% for 3s upon hit. Duration stackable but the healing effect unstackable.
New: Increase attack speed by 30%/42%/60%; When attacking, damage the target by 100%/140%/200% of the target’s defense (Damage up to 1.5 times your own attack power).
3. Yassa:
* Rage Skill:
Secret Ritual - stacking to 5 layers of magic balls will trigger an effect: Stun the targets for 1.5 seconds → Silence the targets for 1.5 seconds.
4. Talos:
The shield damage is modified to not increase the enemy's rage.
MAJOR OPTIMIZATION
1. Optimized the UI of talent, which is divided into 2 pages - income talent and combat talent. The income talent can take effect without switching the talent page. We also optimized the size and arrangement of the button (Players need to reset their talents after the update).
2. We added some descriptions for most of the buttons to facilitate novice players to understand each function.
3. Optimized the performance of the combat part.
4. Optimized the number of looting monsters on the guild base to 100 times.
5. When you get an SSS hero with a heroic summon scroll, there will be an announcement added.
6. Removed frequent guild announcements of looting monsters.
7. Optimized the default material selection for Dark Heroes' synthesis to be S heroes.
8. Added the shortcut function entrance of the main interface, players who do not like to drag the main interface can use the shortcut entrance to switch buildings.
9. The rewards of Royal Luck Giftpack and Supreme Luck Giftpack have been increased and optimized.
10. Modified some attributes of the Castle Skin which will be more practical. We also added prompts that the attributes of the Castle Skin will take effect immediately after being obtained.
11. New items were added to Elf Guardian Store on 13-15 level.
12. The basic attributes of orange and red equipment have been improved.
OTHERS
1. Fixed the bug that the gift package would lose after changing the name of the guild.
2. Fixed the problem of the town bonus of some servers.
3. Fixed the bug that the defender’s Faction Bonus and Demon Lord Asylum did not take effect while being attacked on the world map.
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Contact Us
Discord: https://discord.gg/rTTt4hT
Facebook: https://www.facebook.com/IdleBigDevil/
Reddit: https://www.reddit.com/r/IdleBigDevil/
Meanwhile, looking forward to your reviews on steam!
We will continue to work and improve the game with the suggestions we have received. Thank you!
