Dear Players,
Thanks for your support. "Idle Big Devil" has been EA tested for about a month. Daily active players have exceeded 10,000. We will continue to increase our welfare and send blessings to everyone during the festival. If you want to know more details, just contact the administrator.
Meanwhile, an important version with many changes is coming soon, which may bring some new problems (vouchers as well). Thanks again for your supports for the game which we are motivated to do better and better.
To optimize game experience, servers will go offline for maintenance which will approximately take 60 mins to complete. During the maintenance, you will not be able to log in.
We apologize for the inconvenience that might cause, maintenance compensation will be sent after that. Thank you for your patience and support.
NEW FUNCTIONS:
1. We added 8 new heroes who you can get more details on steam. Among them, the natural SSS new hero can only be obtained by activity, the others can be obtained by all normal channels. The probability of output of S and SS heroes is very large, everyone can get them easily.
2. Guild Base: we added Guild Base for each guild. You can enter through the alliance interface. Unlike the world map, the town in the Guild Base can only hold up to 10 players. The guild buff and garrison revenue are calculated separately. Both monsters and crypt will appear in Guild Base.In short, you can get enough revenue in Guild Base. If you want more, go to the world map.
3. New start: the city wall is reopened by Majesty. After passing through 1600 floors, you can start it with a group (up to 6 person). In the group, everyone can deploy up to 2 heroes (above 10 stars), it means that the group can deploy up to 12 heroes. Attention, if you want to get revived, you need use the stone of life.
4. For your convenience, we have added a function about de-star between 5 and 6 star heroes (6-Star heroes can be reduced to 5-Star heroes).
5. Added a function about transform of dark heroes. But it will pay more than general heroes.
6. Team level Buff: in a team, the closer the heroes’ level is, the higher attribute buffs you will get. At most, you can get 30 attack level, 30 life level, and 30 defense level. Get more details in game.
HERO ADJUSTMENTS:
Chapma: We made an adjustment to Chapma’s bugs, hoping to help him achieve his due strength.
* Rage Skill:
Black Hole damage changed to real damage (ignoring defense and damage reduction).
The Black Hole's stun does not trigger Rhode's passiveness, nor does it affect Rhode.
* Talent 3:
HP bonus changed to ATK bonus.
Old: Increase HP by 15%/21%/30%.
New: Increase ATK by 15%/21%/30%.
Molian: We have enhanced Morian’s output. We have adopted the suggestions of most players, and amended the bug Beheading takes effect against invincibility and control-immune. In a very high level, the monster's defense is too high, and Morian cannot output, we gave her the Attribute Range and Ignore Defense she needs most.
* Rage Skill:
Added additional effects: When the Rage Skill is turned on, increase the range by 50%.
Slashing no longer works on invincible units (Knight Leader's Rage, Elf Sul's Rage).
The effect of resisting fatal damage can resist beheading, and the number of times it will be consumed when resisting (Dark Lord Talent 2, Undead Warrior's Rage).
Beheading can take effect on units that will not die because of damage (exclusive to Black Robe, SP Skill - Tenacious).
Slash can ignore the protective shield of Imp (Wizard's Rage).
* Talent 2:
Old: Increase ATK by 30%/40%/50% and HP by 30%/40%/50%.
New: Increase ATK by 30%/40%/50%, when attacking, ignore the enemy's 15%/21%/30% DEF.
* Talent 3:
Old: Gain a 20% chance to silence the target for 1/1.4/2s upon hit.
New: Increase HP by 15%/21%/30%, when attacking, gain a 20% chance to silence the target for 1/1.4/2s upon hit.
Necrodragon: We have increased the Necromark time to help it produce effective and lasting output. We believe that 2 Necrodragons will be the nightmare of the enemy.
* Rage Skill:
Increase skill damage.
Old: Each shock damages them for 40% attack power and dealing up to 5 shocks.
New: Each shock damages them for 70%/ 100%/ 140% attack power and dealing up to 5 shocks.
* Talent 1:
Increased duration of Necromark: 3 s → 5 s.
Knight Leader: The immune control of the captain's invincible shield adds a slowing effect.
* Rage Skill:
Added additional effect: When the Rage Skill is turned on, you are immune to the slowing effect.
Melusine: We have made appropriate adjustments and enhancements to her, the basic attributes have been increased, and the special counterattack effect has been added with special effects.
* Rage Skill:
Added additional effects: When the Rage Skill is turned on, Evasion Limit increased to 95%.
Talos: Adjusted the release rate and movement of Rage Skill.
* Rage Skill:
The speed of release is accelerated.
* SP Skill:
1. Lightning - We distinguish Lightning from Lightning and Slaughter, one for Attack Speed and Warrior, and the other for Mage.
Old: Each attack has a 20% chance to summon a lightning to damage 2 random enemies for 250% attack power.
New: Each Normal Attack has a 20% chance to summon a lightning to damage 2 random enemies for 250% attack power.
2. Slaughter - Remove talent, add Hell Fire talent.
Old: Each attack will be critical towards any enemy with HP below 50%.
New: Each attack has a 25% chance to summon a Hell Fire to damage 2 random enemies for 350% attack power (CD: 2s).
3. Luck - Minor adjustments
Old: Have a 25% chance to be immune to a critical strike.
New: Have a 20% chance to be immune to a critical strike.
4. Perception
Old: Get healed for 7% of your max HP when a rage skill is used on the field (CD: 5s).
New: Get healed for 12% of your max HP when a rage skill is used on the field (CD: 5s).
5. Asylum
Old: When receiving damage more than 30% max HP, you gain a protective shield that offsets 80% damage for next 5 sec (can be triggered only once).
New: When receiving damage more than 20% max HP, you gain a protective shield that offsets 85% damage for next 7 sec (can be triggered only once).
6. Tenacious - We distinguish between melee and long range effects.
Old: Gain a buff to be unable to die for next 5 sec while the HP gets below 30% (can be killed).
New: While the HP gets below 30%, Gain a buff to be unable to die. Within 5 seconds of melee (long range: within 3s), it cannot be killed due to damage (can be killed).
7. Growth
Old: Each attack adds 1% to your critical chance while each being hit adds 1% to your dodge (Caps at 20 stacks).
New: Each attack increases 1% crit and dodge (Caps at 20 stacks).
OPTIMIZATIONS:
1. Fixed an issue where the monsters in world might not be killed because of shields.
2. Fixed the issue that artifacts cannot be eaten and upgraded.
3. Increased the points gained in each challenge in the arena, and decreased the points deducted for the failure of the challenge, and the matching rules have been optimized so that we will no longer match as a low-power hero.
4. Added a quick fight option in arena.
5. Exclusive can spend a small amount of diamonds to decompose, return 100% of the corresponding materials, do not worry about the problem of transferring heroes.
6. Exclusive can spend a small amount of diamonds to degrad, return 100% experience, it is more convenient for players to switch exclusive.
7. Random Events can be refreshed at any time with stamina without waiting for all events to be completed.
8. Fixed the problem that encountering boss after entering the Snowland Explorer/ Unknown Explorer.
9. Fixed the bug of the upper limit of the shield of Undead Warrior.
10. Reduced the demand for the Stone of Life for achievement missions.
11. Modified the artifact attributes of human and undead. 2 red artifacts of the human and 1 red artifact of the undead are adjusted to 3 attribute artifacts.
12. Fixed the display problem of the last task of the manager.
13. We added a Titan Set to the tank, which can be seen in the Exclusives, and added damage reduction, defense, and block attributes.
14. Added support talent to the main line talent.
15. Increased the probability of rewards in Sanctuary. It will be much easier to earn precious points when the next event arrives.
16. Fixed the sound effects of Hell Mage.
17. Fixed an issue where Stamina was displayed as 0.
18. Fixed the problem that the Wood Elf special effect overlay is not displayed.
19. Fixed the bug that the alliance members displayed abnormal offline time.
20. The enhancement attributes have been greatly increased to match the enhancement cost.
OTHER:
1. Fixed the display error of diamond when producing the stone of life.
2. Fixed the bug that people get stuck when click “world map” in some specific scene.
3. Fix the bug that some SP skill descriptions are not displayed completely.
4. Increased the initial attack of Melusina.
5. Fixed the bug that there is no prompt when using stamina prop with 1000 stamina on body.
6. Fixed the bug that it ran in the opposite direction when sliding the wheel of the chat box.
7. Removed the sale button for artifacts above orange.
8. Added a block function to the chat channel, you can click the player’s head portrait to shield him.
CONTACT US:
If you have further suggestions for us, please feel free to connect us and join our discord server:
https://discord.gg/rTTt4hT
During the maintenance, you are very welcomed to follow our official Facebook to get the latest news of the game.
Facebook: https://www.facebook.com/IdleBigDevil/
Meanwhile, looking forward to your reviews on steam!
We will continue to work and improve the game with the suggestions we have received. Thank you!
