Today sees an update to the following items
* Green Ring item text in the trader menu is missing . at the end (:D).
* Rectified the attic monologue triggering when re-entering the attic after completing the puzzle.
* When pouring water in the fireplace you now get a water bottle back (not an empty flask).
* Rectified the Psychology final screen text had no French translation.
* Rectified falling down from the stairs in basement_hall_C getting stuck between the 2 barrels.
* Vertical items had "Your inventory is full, try again when you have space" replaced text with "This item won't fit in the inventory."
* Rectified controller in loading screen has no translation.
* Missing “A” button on controller in Psychology test.
* Rectified critical bug in the basement after placing the ritual mask, you were not able to get back out if you entered.
* Popup notes that contain text and image are shown together. Now you can swap between note and image.
* Danger spawn items have no icons the map any more.
* Rectified that when you die on the spikes, the hurt animation overrides the death animation.
* Pop up notes should not have (Select input widget).
* Select and close input widget has sorted when to show and when not to show.
* Poem room has issues with missing pillars and other things in the end of the room (as if its solved).
* Implemented the trader has more chance to have lantern oil and other needed items.
* Costs for items have been tweaked.
* Rectified you could interact with the chess board as many times as you want, breaking the game and getting infinite sigils.
* Knights don't give sanity points forever any longer.
* Rectified when you interact with the boiler in the basement before doing the valves and the wood, the prompt disappeared. - So if you leave the room and come back, the bars are already down.
* Boiler takes wood and has a timer on it.
* Buffs have timers on them as well.
* Added health item in one corridor.
* Rectified note popup issue.
* Rectified Russian translation issue on artifacts.
* Missing subtitle added.
* Notes that pop up should now scroll.
Please update the game to receive these changes
Have a great weekend everyone, and don't get lost in the dark! Well, not "too" lost anyway

