Source: Steam Community (opens in a new tab)
Improvements
- Added various new floor and wall textures.
- Added a slightly smaller variant of the fountain for centering.
- Added new stone fence.
- Slot machines can be linked to share progressive jackpots that build up when people don't win them. Very high jackpots can entice more people to visit!
- Linked jackpots can be renamed and assigned to big signs!
- New research option for linked jackpots.
- Allow multiple security offices for camera booth stations.
- Added new pizza neon sign, pizza buffet, and pizza oven with research requirement.
- Price satisfaction at buffets is now affected by the variety of buffet bar options. Pizzas have a bonus variety score. Because of this, the maximum price for buffets has also increased.
- Customers and criminals can now spawn in and out of the casino via the city. They will walk (or run) along roads to various buildings. They will walk if the bus stop runs out of capacity.
- Marketing packages can be auto-renewed. They are automatically cancelled when you cannot afford them.
- Audio ambience and crowd sound effects have been re-balanced. It's likely you'll need to reduce the overall volume of ambience in the settings.
- Adjust hunger curve to encourage more frequent eating.
- Improved performance by disabling agent collisions when they are not visible.
- Adjusted starting cash amount choices.
- Can now place, remove, and clone raw concrete. Not that you would want to - it has a poor environment rating!
Visual improvements
- Added depth of field option for closeups.
- Tweaked post processing: color grading and bloom effects.
New UI Style
- Overhauled appearances for menus, buttons, and textures. Much cleaner and more modern approach.
- Much nicer looking research screen buttons.
- Remove duplicate, less good looking overlays dropdown menu.
- Various screens have new blur effect.
- More optimal build menu layout.
- Floors and walls are now just tags within the main build menu instead of submenus.
Build Tool Improvements
- Holding ctrl while zoning will temporarily switch to dezone.
- Add close button to the designer tool while placing objects, or using any of the build tools.
- Dragging the floor tool inside over outside area no longer paints both areas, and vice versa.
- Improved performance with the floor tool shift selection.
- Allow selecting and deselecting fences in the clone tool.
- Wall objects button in the clone tool now becomes non-interactive when walls is toggled off.
- Clone tool can now work on the second floor of a two storey room, with a toggle to make it include both floors.
- Add a visual cue when clone tool is floating.
- Show message in clone tool when all of the filter options are disabled.
UI
- Show keyboard shortcuts assigned to buttons when hovered over.
- Add shortcuts to the build menu, research screen, wall tool, remove walls, remove floors, clone tool, and fences.
- Cleanup object's profit history text.
- Use minus sign instead of brackets for negative money.
- Rephrase some UI texts.
- Theatre hall shows the seating capacity on hover.
- Rename theatre hall balcony to just seating balcony to avoid confusion.
- Wall objects and ceiling objects are included in multiselect.
- A floating cursor indicator is shown for multiselect when dragging.
- Marketing packages are sorted by price.
- Update community translations.
UI Bug Fixes
- Fix letters and some statue types getting their models replaced when using copy and paste style. Now it just does the colors.
- Fix rare error when pasting some object settings.
- Fix expired tasks not getting removed from UI or database.
- Fix helpful schedule text not showing.
- Fix loan screen overlapping errors.
- Fix some tooltips not showing correctly.
- Fix tools and materials not being sorted by price correctly.
- Fix zone texts appearing under the mouse through walls.
- Fix zone tooltips showing when zones are invisible.
- Fix clone tool text not being translatable.
- Fix default colors not being setup correctly in fence tool.
- Fix designer tool not showing up when copying fences, walls, and some objects.
- Fix wall color menu not showing after using eyedropper.
- Fix multiselect showing up in patrol screen.
- Fix incorrect, confusing errors for hotel rooms showing when inaccessible.
Bugs
- Fix clone tool missing wall objects on the second floor of a multi-level room copy.
- Fix some security cameras not enabling correctly.
- Fix chefs sometimes not standing at prep tables in the correct direction.
- Fix some text signs not having consistent materials, giving them a different look.
- Fix a case that could cause a stuck workman.
- Fix betting TV windows not showing horse races.
- Fix clone tool not correctly using fence style data when not on the ground floor.
- Tweak elevator heuristics to reduce crowding at some.
- Fix some sounds playing with infinite distances.
- Fix sliding doors having outdoor lighting while indoors.
- Fix default couch colors not matching their icons.
- Genders are now saved and loaded.
- Fix error in music runner code.
- Fix minimum bingo hall size being too small.
- Fix tutorial not accepting cashier cage window as a cashier cage.
- Fix some incorrect textures.