- Inventory System
We've made a few changes to the inventory system to make it more efficient and to reduce "crate litter".
- Instead of inventory objects getting full and dumping extra resources on the ground, they now keep going until 150% capacity and then shut down due to overflowing. They will no longer dump crates.
- Additionally, staff who are delivering goods no longer dump crates on the ground after doing a delivery task. This should stop them abandoning crates to deliver other goods.
- Various object capacities, such as retail cash registers and slot machines, have had their capacities increased significantly to reduce overflowing.
- Fix some objects being ignored by the controller. Improvements
- Added a staff warning notification when too many jobs are not assigned. We may make it less sensitive in future, let us know how it feels.
- Added a copy to clipboard button to the bug reporter.
- Make max floor reached warning more clear.
- Eyedropper tool now copies bar pricing across. This will be added to other objects in future.
- Reduce the size requirements for the computer room and bingo hall. Bugs
- Fix some incorrect statue sizes. Note: you may have to rebuild some statues.
- Fix some cases where bedrooms would invalidate down certain corridors with lots of other rooms.
- Fix visual glitch after a storage shelf is destroyed.
- Table games that are not scheduled to be open no longer complain about pit boss offices.
- Fix laundry machines sometimes stalling instead of emptying goods. This now works the opposite to the improvements at the top - laundry machines will dump laundry into the laundry zone or nearest shelf.
- Fix cash registers not working efficiently due to running at lower updates.
- Limit queue sizes to avoid extreme cases.
- Fix some saves not loading correctly.
- News and updates
- SimCasino
- Changelog 4th (V2) November 2020
Source: Steam Community (opens in a new tab)
