Summary of v0.9.0 Development
Game System
- New Feature - Core/Base combat attacks
- Big System Update - Combat
- System Update - Wilderness Events
- System Update - Boost & Penalties
- General Update - Optimisation
Art and Content
- Content Update - Enemy Variation
- Content Update - Narrative
- Content Update - Journey Text & Info
- Art Update - Combat VFX
- Audio Update - New Combat BGM
- Bug Fixes
With so much to implement and update, we have decided to split our big update into two builds: v0.9.0 and v0.9.1. Here is what our first build entails:
Featured Updates
Combat System Update
The combat system has been further expanded, now featuring 2 main types of attacks: Core, and Base.
Attacking the Core is the same as the normal attack was before, you aim for the enemy's HP. Base, on the other hand, is attacking the enemy's balance. If you deal enough damage to the enemy's Base to reduce it to 0, the enemy will be stunned for a number of turns.
A stunned enemy cannot attack, loses its abilities (such as armoured or agile), and your escape chance is greatly increased for each stunned enemy (100% escape if all enemies are stunned).
Fighting tougher enemies will require more strategising by attacking their base, then trying to deal as much damage to them while they're stunned. Different guards your hire will also have various abilities which will benefit this new system.

More Enemies
Together with a new combat system update, more enemies will be arriving! Each enemy has the ability to have Agile (high chance to dodge attacks), Armoured (greatly reduce damage taken), or both!
Stunning enemies will cause them to lose all abilities for the stun duration, meaning it will be very important to stun tougher enemies with abilities.
New enemy groups also mean new factions to build reputation with.

Wilderness Events
As part of our content updates, more wilderness events have been added, and a few more to come!
New events include travelling pilgrims who you can donate to; travellers interested in your wares; travelling artisan to repair your wagon and more to come.

Stay tuned for the next part of this feature-complete build, v0.9.1. We will be planning a playtesting announcement for this build so do please keep an eye out for news and your inbox for our newsletter!
We always need more testers for the game, sign up here if you'd like to be an Alpha/Beta tester for future builds!
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